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  <title>Absolute Threshold</title>
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  <description>Absolute Threshold - LiveJournal.com</description>
  <lastBuildDate>Sun, 06 Feb 2011 01:00:32 GMT</lastBuildDate>
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    <title>Absolute Threshold</title>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/14713.html</guid>
  <pubDate>Sun, 06 Feb 2011 01:00:32 GMT</pubDate>
  <author>gearcheim</author>
  <link>https://absolute-hold.livejournal.com/14713.html</link>
  <description>This community is no longer in use.&lt;br /&gt;&lt;br /&gt;Please go to &lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-C     &quot;  data-ljuser=&quot;cryptamnesia&quot; lj:user=&quot;cryptamnesia&quot; &gt;&lt;a href=&quot;https://cryptamnesia.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/community.png?v=556&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://cryptamnesia.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;cryptamnesia&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; (or &lt;a href=&quot;http://community.livejournal.com/pareidolium/1439.html&quot; target=&quot;_blank&quot;&gt;the directory&lt;/a&gt;) for current updates.&lt;br /&gt;&lt;br /&gt;Thank you!</description>
  <comments>https://absolute-hold.livejournal.com/14713.html?view=comments#comments</comments>
  <lj:security>public</lj:security>
  <lj:poster>gearcheim</lj:poster>
  <lj:posterid>11482592</lj:posterid>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/14375.html</guid>
  <pubDate>Fri, 21 Jan 2011 17:37:56 GMT</pubDate>
  <author>expergisci</author>
  <link>https://absolute-hold.livejournal.com/14375.html</link>
  <description>&lt;center&gt;&lt;img src=&quot;https://imgprx.livejournal.net/3b002268ed60765eb93335a6d4c76959221214b09d13bcc10194909b77d60374/P2WlxyVijxKvg25q_8hQU0Mdsf-ah7h01hvQCaZagcnD-huals6oRxhyA1JhF14_vFJS3iA:kALpF8QmC3DjxB0yLFGI6g&quot; width=&quot;650&quot; fetchpriority=&quot;high&quot;&gt;&lt;/center&gt;&lt;br /&gt;&lt;table width=&quot;65%&quot; cellspacing=&quot;0&quot; cellpadding=&quot;5&quot; align=&quot;left&quot;&gt;
&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; valign=&quot;top&quot; colspan=&quot;50&quot;&gt;&lt;font face=&quot;georgia&quot; size=&quot;6&quot; color=&quot;#794D50&quot;&gt;&lt;i&gt;◎ february + march&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td bgcolor=&quot;#000000&quot;&gt;&lt;br /&gt;&lt;td valign=&quot;top&quot; bgcolor=&quot;#ffffff&quot; align=&quot;justify&quot;&gt;&lt;font face=&quot;lucida sans unicode&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;garamond&quot;&gt;&lt;big&gt;&lt;big&gt;● February 10th&lt;/big&gt;&lt;/big&gt;&lt;/font&gt;&lt;br /&gt;&lt;ul&gt;○  Game Opens!&lt;br /&gt;&lt;ul&gt;➧ New/Old characters get to acquaint themselves with their predicament.&lt;br /&gt;&lt;ul&gt;➘ &lt;b&gt;Duration:&lt;/b&gt; 3 days (3 hours in-game)&lt;/ul&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;font face=&quot;garamond&quot;&gt;&lt;big&gt;&lt;big&gt;● February 14th - February 21st&lt;/big&gt;&lt;/big&gt;&lt;/font&gt;&lt;br /&gt;&lt;ul&gt;○  3 Part Event!&lt;br /&gt;&lt;ul&gt;➧ The sky turns dark blood red, making it almost dark out (therefore hard to see without a light), the bells toll, and something appears to greet the newcomers of Nuadoria.&lt;br /&gt;&lt;ul&gt;➘ &lt;b&gt;NPC Involvement&lt;/b&gt; Unknown.&lt;/ul&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;font face=&quot;garamond&quot;&gt;&lt;big&gt;&lt;big&gt;● February 21st - February 25th&lt;/big&gt;&lt;/big&gt;&lt;/font&gt;&lt;br /&gt;&lt;ul&gt;○  Down time (zones are normal, no monsters attacking, characters can CR and search for answers as to what the prior event was all about.&lt;/ul&gt;&lt;br /&gt;&lt;font face=&quot;garamond&quot;&gt;&lt;big&gt;&lt;big&gt;● February 26th - February 28th (12:00 am March 1st)&lt;/big&gt;&lt;/big&gt;&lt;/font&gt;&lt;br /&gt;&lt;ul&gt;○ The ground shakes.&lt;/ul&gt;&lt;br /&gt;&lt;ul&gt;○ Public HMD Meme (optional)&lt;/ul&gt;&lt;br /&gt;&lt;font face=&quot;garamond&quot;&gt;&lt;big&gt;&lt;big&gt;● OOC!March 1st&lt;/big&gt;&lt;/big&gt;&lt;/font&gt;&lt;br /&gt;&lt;ul&gt;○ CR/Character Plot Meme&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;br /&gt;&lt;tr&gt;&lt;td valign=&quot;center&quot; colspan=&quot;50&quot; bgcolor=&quot;#ffffff&quot;&gt;&lt;center&gt;&lt;i&gt; × &lt;a href=&quot;http://xlorains-stormx.livejournal.com/&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#794D50&quot;&gt;profile&lt;/font&gt;&lt;/a&gt; →&lt;/font&gt;&lt;/i&gt;&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/table&gt;&lt;/font&gt;</description>
  <comments>https://absolute-hold.livejournal.com/14375.html?view=comments#comments</comments>
  <lj:security>public</lj:security>
  <lj:poster>expergisci</lj:poster>
  <lj:posterid>17291689</lj:posterid>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/14082.html</guid>
  <pubDate>Thu, 02 Dec 2010 21:08:00 GMT</pubDate>
  <title>UPDATE DECEMBER 2ND 2010</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/14082.html</link>
  <description>Currently, the game is active in the following communities:&lt;br /&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-C     &quot;  data-ljuser=&quot;versarum&quot; lj:user=&quot;versarum&quot; &gt;&lt;a href=&quot;https://versarum.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/community.png?v=556&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://versarum.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;versarum&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-C     &quot;  data-ljuser=&quot;absolute_logs&quot; lj:user=&quot;absolute_logs&quot; &gt;&lt;a href=&quot;https://absolute-logs.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/community.png?v=556&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://absolute-logs.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;absolute_logs&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-C     &quot;  data-ljuser=&quot;absolute_ooc&quot; lj:user=&quot;absolute_ooc&quot; &gt;&lt;a href=&quot;https://absolute-ooc.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/community.png?v=556&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://absolute-ooc.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;absolute_ooc&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-C     &quot;  data-ljuser=&quot;absolute_n_n&quot; lj:user=&quot;absolute_n_n&quot; &gt;&lt;a href=&quot;https://absolute-n-n.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/community.png?v=556&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://absolute-n-n.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;absolute_n_n&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The following gaming communities are inactive for the time being due to the way AT game mechanics work.&lt;br /&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-C     &quot;  data-ljuser=&quot;cryptamnesia&quot; lj:user=&quot;cryptamnesia&quot; &gt;&lt;a href=&quot;https://cryptamnesia.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/community.png?v=556&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://cryptamnesia.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;cryptamnesia&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-C     &quot;  data-ljuser=&quot;abodeofmist&quot; lj:user=&quot;abodeofmist&quot; &gt;&lt;a href=&quot;https://abodeofmist.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/community.png?v=556&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://abodeofmist.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;abodeofmist&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Any questions, feel free to ask :)</description>
  <comments>https://absolute-hold.livejournal.com/14082.html?view=comments#comments</comments>
  <lj:security>public</lj:security>
  <lj:poster>absolute_mods</lj:poster>
  <lj:posterid>15739208</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/13904.html</guid>
  <pubDate>Tue, 17 Nov 2009 01:04:09 GMT</pubDate>
  <title>EVENT :: PT. 1 { SLOW BURN }</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/13904.html</link>
  <description>&lt;center&gt;&lt;img src=&quot;https://imgprx.livejournal.net/70d9c67ca5a246b65566cc44b68994a07331212aef781ec26c55cdfedaa10cfa/P2WlxyVijxKvg25q_8hQU0Mdsf-ah7h0yFmVCaZagtXc5gzHjMWrDVNoA0h6UExk-VZdmT_MagdCGB0AnAo8-gscknPBPfDM_19U6RV0OQahAPeWpMwD2zoetAJ1I3Y:1D26zvu1Uv4vim7e7i9B_A&quot; fetchpriority=&quot;high&quot;&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;font face=&quot;cochin&quot;&gt;It&apos;s not as if anything prepares you for the dizziness that suddenly swirls about your senses, whipping itself fast enough to threaten to take you off your feet. And maybe it&apos;s just your vision failing you in a time of need, but daylight starts to cloud and dim until it&apos;s as dark as night and the air is as thick as mud. Maybe you stumble, maybe you fall to your knees in panic at the sudden change in air making it just a little more difficult to breathe initially, or maybe you don&apos;t know if you have done anything at all but simply stand in the same sport you&apos;d froze in when the feeling hit you in the first place (after all, this is probably all in your head).&lt;br /&gt;&lt;br /&gt;(Isn&apos;t it?)&lt;br /&gt;&lt;br /&gt;The dizziness starts to subside, leaving you with the same surroundings, the possible feeling of nausea that accompanied the spell of imbalance melting away, as well, but your thoughts would be on more pressing matters. Like how the city is quiet even for &lt;i&gt;this city&lt;/i&gt; and it&apos;s so quiet you swear you can hear something, anything&amp;mdash;&lt;i&gt;everything&lt;/i&gt;&amp;mdash;but nothing moves from its stillness.&lt;br /&gt;&lt;br /&gt;(...Isn&apos;t it?)&lt;br /&gt;&lt;br /&gt;Your ears pick up the sudden sound when it does occur, a single droplet falling from the sky amplified and echoed an uncountable multiple of times and its followed by another drop and another, until scattered rain turns into sheets. But the rain isn&apos;t cold, it&apos;s warm, and it isn&apos;t light like water or solid like hail or crisp like snow (just thick, so very thick). It&apos;s not clean and it smells heavy of rusted iron. &lt;br /&gt;&lt;br /&gt;It tastes like it, too.&lt;/font&gt; &lt;br /&gt;&lt;br /&gt;------------&lt;br /&gt;&lt;br /&gt;All right, so we&apos;re not going into any plane shifts or changes just yet, but the weather is a little messed up. It&apos;s raining blood, which you may or may not have been able to figure out from the above thing. (aaaa sorry). So, yeah, it&apos;s blood and as it rains (it&apos;ll last about 20 minutes), it&apos;ll start to form a dense red mist/fog. Within the mist is some less than stellar things, but your characters won&apos;t notice or feel the effects until its too late so their little gas mask protectors that deploys from their communicator&apos;s headset/earpiece won&apos;t activate.  &lt;br /&gt;&lt;br /&gt;&lt;big&gt;&lt;big&gt;&lt;b&gt;NUADORIA LOOKS SOMETHING LIKE THIS NOW &lt;/b&gt;&lt;/big&gt;&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src=&quot;https://imgprx.livejournal.net/d4cfff8a5f89f8c8e30bbdbce0f4c135fcbaa15c16e14a3e25e3ff1ddfc831e4/P2WlxyVijxKvg25q_8hQU0Mdsf-ah7h01kCETrZWg8PD8grVkci2DQQlD0o4CV08tU1biDjQd0xQDV4DnBwosBRf2y6AaLDOwFVCsC5DKwvTXtyzt8JfnGRviRN1YCUT4E_-6w:VjtxghnBFK_KvR2G3Bj3qA&quot; loading=&quot;lazy&quot;&gt; &lt;img src=&quot;https://imgprx.livejournal.net/02cc41ded947d5283afdbf99cbd3063f43f45fced20a28e3bd795d1842037152/P2WlxyVijxKvg25q_8hQU0Mdsf-ah7h03E-BT7cdiNnJ_hfQmo-mB0dpAVRkG1li-UtYnTrbcEwRUgBczUF0rx9A3iefINay9F5eoQhJKwDuHPaLlNNHjWpVmgdhdVgN_1qxuGlVK4pt:X9oFfYl964GaFYBbJNJuHg&quot; loading=&quot;lazy&quot;&gt; &lt;img src=&quot;https://imgprx.livejournal.net/3379e095f5b778657de8e7a99c780908e1cf423fa7f75e4579f1529e6cd93dbe/P2WlxyVijxKvg25q_8hQU0Mdsf-ah7h02UeRT7BcmNyd4xnHgcimAE9oD1VwUUxjtUpcijjNLBNMHkYZjx0osEsOmWPGOefM5FRGpQJoJRyhQa2TpsYMlA:MAXZcPCcG6bgruZajekYpQ&quot; loading=&quot;lazy&quot;&gt; &lt;img src=&quot;https://imgprx.livejournal.net/41b3467929a79aae5dd703a1cfd1ba361415ae51ad85ce8367c32219799eb4a2/P2WlxyVijxKvg25q_8hQU0Mdsf-ah7h021iLRLcdjN_evBnHhsSxG3UlTxUnThQ-5hsaryTabQZcUFYZjgx27FIAmXqCLOGU4Fgd8UQxMkG6RK7L4pcW3yNarhUwfA:95mze8-rIKyQ4SOMLJJWog&quot; loading=&quot;lazy&quot;&gt;&lt;br /&gt;&lt;img src=&quot;https://imgprx.livejournal.net/b22fecc2ca06fee740f6c22586129e39088dec88fd834da8e0fdfc26f80e4939/P2WlxyVijxKvg25q_8hQU0Mdsf-ah7h020uHSqEdidnf9guags63DFo0BVRkUE5-uw0HzG2HLFMcUlAFmicr9kUbnmXKB_qY6VRVvS5zLxb_B-yLu49EmWoSow:iPDAMV7bJDQ8Wv1oDG2nEg&quot; loading=&quot;lazy&quot;&gt; &lt;/center&gt;&lt;br /&gt;&lt;br /&gt;The effects are as follows, however:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;+&lt;/b&gt; The longer your character breathes in the mist, the more aggressive they&apos;ll become. It&apos;s a mist that will influence their self control and pull at their irrational sides, particularly their rage and other suppressed negative feelings.  (Anger is the most prominent one, however, but you can obviously have that manifest itself in different ways depending on the character).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;+&lt;/b&gt;  Certain characters will be able to resist the effects longer than others, it&apos;s like getting drunk: everyone&apos;s different. The only consistent thing is that it&apos;s such a smooth and slow process that your characters won&apos;t notice the change until they&apos;ve pretty much snapped or come close to snapping. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;+&lt;/b&gt;  Funnily enough, in heavier atmosphere zones (where you&apos;ll hallucinate more or experience the typical crazy!threshold limit-pushing) the effects of the mist will take longer to affect the character and even when they do, it&apos;s a bit more noticeable (threshold levels lowered so much more sensitive to this type of thing!) and they might at least be more away. Of course, they then face the issue of the zone problems, but well. :)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;+&lt;/b&gt;  Your characters will probably feel like there&apos;s something in the mist at all times, but nothing will actually attack them nor will they ever get visual confirmation of anything there. Time to go exploring and figure out wtf is going on before you all unknowingly kill one another \o/&lt;br /&gt;&lt;br /&gt;And yes, you can manage that here. :( So watch your backs.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;(And yes, it does coincide with the physiological term of &quot;the red mist&quot; in terms of uncontrollable anger/rage \o )&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;</description>
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  <lj:security>public</lj:security>
  <lj:poster>absolute_mods</lj:poster>
  <lj:posterid>15739208</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/13719.html</guid>
  <pubDate>Sun, 30 Aug 2009 03:15:58 GMT</pubDate>
  <title>EVENT :: ATMOSPHERE ADJUSTMENT (PC Effect)</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/13719.html</link>
  <description>&lt;font face=&quot;cochin&quot;&gt;For a split second, everything seems to stop and there is a deafening silence. And then it&apos;s pierced by the thunder of glass cracking and shattering outwards, only to fly into the air as sprays of nothing more than harmless drops of water.  Some of the water droplets evaporate, some splash structures or individuals are litter the now mirrored substance-free city&apos;s streets.  &lt;br /&gt;The bells of the cathedral do not toll, and, for once, the overcast sky breaks to allow a bit of sunshine in to warm the city.&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ooc info:&lt;/b&gt; For now, the ice/glass/crystal/whatever the hell it is!mirrors are gone and there&apos;s actually a little bit of of sunshine. Your characters may have been near some of the mirrors when they exploded. If they were, they weren&apos;t harmed, the shards immediately turned into water once they hit the air, so the most they got was sprayed. &lt;br /&gt;Result of Akihiko Sanada (&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;boxes_shadows&quot; lj:user=&quot;boxes_shadows&quot; &gt;&lt;a href=&quot;https://boxes-shadows.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://boxes-shadows.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;boxes_shadows&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;), Yosuke Hanamura (&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;innerdiscofrog&quot; lj:user=&quot;innerdiscofrog&quot; &gt;&lt;a href=&quot;https://innerdiscofrog.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://innerdiscofrog.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;innerdiscofrog&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;), Naoto Shirogane (&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;ideating&quot; lj:user=&quot;ideating&quot; &gt;&lt;a href=&quot;https://ideating.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://ideating.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;ideating&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;) and Angeal Hewley (&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;divigate&quot; lj:user=&quot;divigate&quot; &gt;&lt;a href=&quot;https://divigate.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://divigate.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;divigate&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;) dealing with the spirit haunting the mirrors with the assistance of Caim (&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;undeify&quot; lj:user=&quot;undeify&quot; &gt;&lt;a href=&quot;https://undeify.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://undeify.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;undeify&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;), Erielle (&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;misdeify&quot; lj:user=&quot;misdeify&quot; &gt;&lt;a href=&quot;https://misdeify.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://misdeify.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;misdeify&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;). Cheers \o/ Stay tuned for more crap to follow.</description>
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  <pubDate>Tue, 18 Aug 2009 02:54:59 GMT</pubDate>
  <title>GHOST IN THE MACHINE EVENT &amp;gt;&amp;gt; 1.5</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/13477.html</link>
  <description>&lt;font face=&quot;cochin&quot;&gt;The only warning is the otherwise dead silence being broken by the thundering sound of the cathedral bells.&lt;br /&gt;&lt;br /&gt;One. Two. And it&apos;s as if the swing for the third bell can be heard and a sound should be coming soon but then there&apos;s nothing other than a sixth sense that something in the city is not like it was before those bells and it&apos;s very very wrong. ||&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;VICTIM LIST&lt;/b&gt;&lt;br /&gt;i. ???&lt;/font&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;OOC:&lt;/b&gt; Okay, so here&apos;s the deal! The creepy mirror monster is floating around in Nuadoria right now annndd not long after those bells and this transition occurs the first victim will get themselves killed :( Either the player will make a network post in some manner OORRR I&apos;ll update with information that someone is free to find the scene of the crime and the details. &lt;br /&gt;&lt;br /&gt;Basically, all your characters will have a feeling something is really not right, that ever time they step by a mirrored surface they&apos;re being watched by &lt;i&gt;something&lt;/i&gt;. Truth be told, they probably are, but when they turn to look they&apos;ll only see their own reflection (but they&apos;re free to get paranoid. Like really really paranoid/freaked/whatever if you like.). &lt;br /&gt;&lt;br /&gt;The spirit will potentially appear to people other than the victims but only out of the corner of their eye and they won&apos;t be able to confirm her there. As for what she looks like, let me just confirm a few details with myself on what I want it to be exactly and you&apos;ll get an actual description. For now just assume it&apos;s a woman in a white dress. None of your characters will see her long enough to actually make a description of her unless they&apos;re going to get themselves killed, anyway. :) &lt;br /&gt;&lt;br /&gt;So, yeah, if your characters are walking home alone especially they might get themselves freaked the hell out PARTICULARLY if they are floating curiously in high level atmosphere zones (see &lt;a href=&quot;http://absolute-mods.livejournal.com/4688.html&quot; target=&quot;_blank&quot;&gt;map&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;As far as he volunteer victims go, I&apos;ll contact you when you can kill your character and everything is a go. I&apos;ll explain the details of the monster, of the death, and etc. I did get a few of you offering up your characters, but I only chose a few. The rest of you I&apos;m keeping in the little hat for somewhere else along the line of the event, so you&apos;re not being ignored!&lt;br /&gt;&lt;br /&gt;Other than the added creepy feeling and a ghost running about, &lt;b&gt;atmosphere&lt;/b&gt; is the same (as stated &lt;a href=&quot;http://community.livejournal.com/absolute_hold/13128.html&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;. With of course, exceptions since now weird shit in the mirrors is happening.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PC ATMOSPHERE/GEOGRAPHY CHANGES&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;1. Eike (&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     &quot;  data-ljuser=&quot;todefydestiny&quot; lj:user=&quot;todefydestiny&quot; &gt;&lt;a href=&quot;https://todefydestiny.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://todefydestiny.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;todefydestiny&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;) has been painting pentagram symbols about the mirrors. He&apos;s not sure if they&apos;ll work (and neither are any of the NPCs, it seems) but the fact is if you happen to be around a mirror or mirrors that have these symbols, you&apos;ll feel noticeably safer. If you character wasn&apos;t volunteered as a victim, they definitely will feel like whatever was &quot;watching&quot; them is gone from the area, at least until they pass by another mirror that doesn&apos;t have one on it.  If you signed up for the event/offered, you&apos;re basically on the spirit&apos;s consideration/watch list, so even in these areas you&apos;ll still feel something hovering about you. It&apos;ll be less, though, and a significant feeling of relief. If you end up being an actual victim and the ghost attacks, and your character happens to be around the pentagram mirrors at the time and the ghost tries to use one of them it&apos;ll be momentarily weakened and paralyzed, giving your character a few seconds to turn their ass and gtfo. Sticking around too long even around a pentagramed mirror if they see the ghost still will spell death for them, though. So.... be careful okay :) &lt;br /&gt;&lt;br /&gt;2. Persona Kids! (and Maybe Yamamoto?) have been breaking mirrors. Go for it. Mirrors don&apos;t reform themselves, and obviously some mirrors will be harder to break than others (some connect and run across the ground in areas like ice, for example).   But, characters will most likely see shattered pieces of mirrors which means the mirrors don&apos;t provide an outlet for the ghost to attack from anymore. Anyone else is free to break mirrors. Breaking mirrors when you think the ghost is in it or is actually in it doesn&apos;t work in getting rid of her, btw, especially if you&apos;re a target. she&apos;ll jump mirrors. She&apos;s not &lt;i&gt;trapped&lt;/i&gt; in them, ok :( (although your characters don&apos;t know tha).&lt;br /&gt;&lt;br /&gt;3. Ororon &lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;antiking&quot; lj:user=&quot;antiking&quot; &gt;&lt;a href=&quot;https://antiking.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://antiking.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;antiking&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; may or may not be putting magic circles on a few mirrors. If there are actually any, it&apos;ll act similar to the pentagram only on a stronger level. So, unless they&apos;re actual victims she&apos;ll attack those mirrors will be useless/safe/whatever. They don&apos;t work for a ghost to show up in and rip eyes out.&lt;br /&gt;&lt;br /&gt;I think I got everything, currently! (but if I didn&apos;t leave a comment lol :( )&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PC CURRENT HAPPENINGS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;While all this is going on, the meeting Crocodile (&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;sandstormed&quot; lj:user=&quot;sandstormed&quot; &gt;&lt;a href=&quot;https://sandstormed.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://sandstormed.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;sandstormed&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;) organized will be happening. So, anyone who had planned to go was probably there (so if your character said they were going &lt;a href=&quot;http://sandstormed.livejournal.com/13969.html&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;, you can assume that&apos;s where they are at the time of the first death).  One of the NPCs, Fallon (&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;deifies&quot; lj:user=&quot;deifies&quot; &gt;&lt;a href=&quot;https://deifies.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://deifies.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;deifies&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;), is also supposed to be there, so feel free to add that to the back of your character&apos;s minds in the future as he talked with Crocodile earlier about being there. C:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;NOTES ON MIRRORS:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The mirrors are really any mirrored surface. So some look more like traditional mirrors than others, be careful! If the ghost is determined it&apos;ll show up even in the reflection on a gunmetal finish or eye glass lenses.&lt;br /&gt;&lt;br /&gt;THINK WE GOT THIS GUYS \o/&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;</description>
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  <pubDate>Thu, 06 Aug 2009 04:59:18 GMT</pubDate>
  <title>EVENT || GHOST IN THE MACHINE :: I . ???</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/13128.html</link>
  <description>&lt;font face=&quot;cochin&quot;&gt;And it&apos;s not long after &lt;a href=&quot;http://misdeify.livejournal.com/1659.html&quot; target=&quot;_blank&quot;&gt;this&lt;/a&gt;, that a cold, unnerving feeling descends suddenly. Perhaps this is that plane shift the Ice Magister had warned about earlier, or perhaps not.  Perhaps not because this is nothing like any of the other plane shifts and hybrid or not something is off. And maybe if that wassn&apos;t enough of a hint its the sudden fall of snow&amp;mdash;except its not snow at all. It&apos;s more like shards of crystal descending. Pieces of glass. And when they hit the ground, they just don&apos;t litter, but instead meld and start to expand: spread and creep and cover the architecture and the streets until the entire city&apos;s architecture is encased. While most of it is simply solid and cold, it&apos;s clear that various points have become mirrors or other similar points of reflections, but for now staring at them brings nothing but more questions your own reflection staring back at you.&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ATMOSPHERE CHANGES &amp; NOTES OF INTEREST:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Air is thinner, contains a chill and a mist that lacks moisture and humidity.  And no matter where you are, or who you&apos;re with, it feels like someone else is there that shouldn&apos;t be. Someone you don&apos;t want.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Familiars&lt;/b&gt; will be restless and on guard, they may be quite unfriendly even towards those who are not their owners due to stress.   &lt;br /&gt;&lt;br /&gt;All atmosphere zones of influence, while currently normal, are at their high end probability of influence on the mind. (&lt;a href=&quot;http://absolute-mods.livejournal.com/4688.html&quot; target=&quot;_blank&quot;&gt;SEE MAP&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Communication&lt;/b&gt; seems to be normal, but any attempt at using filters/private from here on out is a 50/50 chance of being broken/distorted by some unknown force. Flip a coin, don&apos;t abuse, play fair, it&apos;s part of the game, okay :)&lt;br /&gt;&lt;br /&gt;Despite everything, there doesn&apos;t seem to be a physical threat as of yet: no monsters, no difficulty breathing, no countdown to armageddon: just this strange change of scenery, really.&lt;br /&gt;&lt;br /&gt;IF YOU DIDN&apos;T GET THE HINT THOUGH, THERE IS SOME CRAZY SHIT IN THE MIRRORS. But nothing&apos;s going to happen to you. Yet. \o</description>
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  <pubDate>Fri, 05 Jun 2009 03:52:30 GMT</pubDate>
  <title>CASINO EVENT &amp;gt; SUBPLOT | Night IV</title>
  <author>absolute_npc</author>
  <link>https://absolute-hold.livejournal.com/12971.html</link>
  <description>Things like this have to be witnessed in order to fully comprehend.&lt;br /&gt;&lt;br /&gt;And even then, it&apos;s a wonder if those who witness it are ever allowed an unbiased interpretation of what they saw and experienced in the heat of the moment.  Because things happen so fast. And in this place, even with things so much more lively and positive, life is fragile. Peace and quiet and safety are not real, only the absence of war, chaos, and danger.&lt;br /&gt;&lt;br /&gt;Because, really, no matter who you are or what you do, one small change could change your life. Being in one place at one particular time could save your ife, but it could also end it, too.&lt;br /&gt;&lt;br /&gt;It&apos;s the open floor that greets those entering the casino that is the setting for what&apos;s to behold. Slot machines, card game tables, roulette gambling table, pool tables: a sample of everything and anything you would find within the casino that has to do with traditional gambling. Open bars litter the main floor, even some small restaurants, although the extravagant dining and bar experiences are up above, overlooking the main floor.  The atmosphere is positive; crowded and lots of noise, but it&apos;s a surrounding that breeds excitement rather than dread. And after four days of this place being normal, it&apos;s almost comforting to find so many people moving around in a place in a city that has been vacant far too long.&lt;br /&gt;&lt;br /&gt;And things continue to go well through this night as well. Lucky gamblers, those spending the evening with another, even good times with some friends over a game of cards or in the bar as discussions run wild.   But, maybe everything going so well&amp;mdash;the unnatural lack of loss and disappointment in an establishment that, while entertaining, ultimately makes its money by having its patrons suffer losses&amp;mdash;should have been the first hint.  Maybe the hint should have been that this is the fourth night the casino has been in Nuadoria and that such a number holds unlucky attributes in some cultures.  Or maybe the hint should have just been that this is a dead and ever rotting city and nothing is going to change that stigma. No matter what &quot;plane&quot; is currently dominant over the city, or what amenities appear, Nuadoria still is a wasteland, a mass grave that&apos;s only vacant and not littered with bones because circumstances crushed all into nothing.&lt;br /&gt;&lt;br /&gt;It&apos;s not until 11:59 PM, according to clocks if one was happened to be looking at one, that this lively scene takes a drastic turn.   &lt;br /&gt;&lt;br /&gt;&lt;font face=&quot;arial&quot;&gt;&lt;small&gt;11:59 PM. One minute to midnight. Significant to some, not to others. Some are watching the clock, waiting for the night to transition. Some events start special at midnight, afterall, and people are impatient for them to start. Others are drunk and celebrate the count to midnight similar to those celebrating the coming of a new year. And still others are not paying any attention at all.&lt;br /&gt;&lt;br /&gt;But at 11:59:59 PM, everything stops. It&apos;s faster than anyone could confirm, but it&apos;s as if time has suddenly stood still. There&apos;s no time to really think it through, however, as the lights cut out almost simultaneously. And with the casino falling into blackness (the obvious hum of the energy lighting up the floor, running machines, keeping track of electronic chips, even security cameras dying in a sickly hum that wasn&apos;t noticeable until you see how quiet it really is), so does the noise level shift. There&apos;s a deafening silence and a few screams of panic at the lights cutting after that short span of silence.  There would have been a low buzzing of confusion to follow most likely if things had gotten that far.  &lt;br /&gt;&lt;br /&gt;Instead, whatever happens happens so fast, but at the same time it seems like an eternity.&lt;br /&gt;&lt;br /&gt;A spark ignites itself in the dark, so small and so quick it&apos;s impossible to illuminate anything or identify what causes it, but it&apos;s blindingly obvious in the pitch black.  And then, your character will feel cold, like a wind is blowing or a suddenly drop in temperature has occurred but there is no wind and you can tell the temperature in the room has remained constant. It&apos;s unnerving, however, prominent and defined almost like there&apos;s some type of presence lurking within the vicinity&amp;mdash;directly behind you. &lt;br /&gt;&lt;br /&gt;Something&apos;s wrong. And for some, they&apos;ll hear the awful heavy sound as something sinks into flesh&amp;mdash;so heavy it&apos;s almost more of a feeling rather than a sound at all&amp;mdash;and the crackling and splintering of wood. The scream of metal being ripped and carved violently into. The echo of thick glass being slammed into, metal screeching against it before it cracks like a spiderweb and breaks apart into pieces. All accompanied by the heavy thick thuds of a mass of weight being forcefully slammed against such objects.  And some people just might be unfortunate enough during all of this to be splashed with something heavy, warm and wet; the burning smell of corroding iron filling their scent.&lt;br /&gt;&lt;br /&gt;Or you may just be one of those who notices the lights go out and nothing more until the power returns.&lt;br /&gt;&lt;br /&gt;Regardless of your experiences, when the lights flicker back on, there&apos;s a scene to behold. You may not be able to see it or you may be right next to it, but either way people (if not you yourself) will scream. Because there is blood painting the floors, the tables, the machines, the walls, &lt;i&gt;the people&lt;/i&gt; within the radius of an unfortunately victim that has been impaled and stapled to the nearest solid object: a wall, a game table, a slot machine, perhaps even the floor. They&apos;re all dead, perhaps even impaled more than once. While close inspection might actually find a &lt;i&gt;bladed weapon&lt;/i&gt; of some sort, the most obvious &quot;weapons&quot; are not weapons at all, but things within the casino creatively and forcefully used to do the same damage a blade would do. Kitchen knifes, splintered legs of destroyed chairs, metal decoration rods: the sight is fascinating if you&apos;re one for violent creativity. It&apos;s something entire different if you&apos;re not.&lt;br /&gt;&lt;br /&gt;These people were fine seconds earlier, maybe even have been within your company. And the worst part of it is that you never saw it coming. And even if you thought the worst when the lights cut, you couldn&apos;t stop anything even if you tried.&lt;br /&gt;&lt;br /&gt;You may not move, but many of the other people panic at the sight of the murdered. It becomes more than chaos, people getting up from whatever they were doing to head&amp;mdash;to run&amp;mdash;towards the exit at the fear this is only the beginning. Security is seen pushing through these people while other members of security attempt to slow down the herd of people stampeding and practically tripping over one another to get out. You may even be pushed back by the crowds, but eventually even if you stick around (even if you&apos;ve blocked out the entire world except that body that&apos;s near you or that blood you&apos;re covered in), you&apos;ll be escorted out (with force, if necessary), away from the crime scene. And no matter who you are, somehow there is not a thing you can do to avoid this. Because if you fight, more security will come and the harder you protest the more overbearing security becomes (you may insist then and there they can&apos;t possibly be human to hold &lt;i&gt;you&lt;/i&gt; down) and they &lt;i&gt;will&lt;/i&gt; force everyone out of the casino. Preferably in a professional manner, but however is necessary to empty the casino save for the dead.&lt;/small&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;[ &lt;a href=&quot;http://community.livejournal.com/absolute_logs/66592.html?thread=792096#t792096&quot; target=&quot;_blank&quot;&gt;This is where it all goes&lt;/a&gt; (link to log thread where above SHOULD have been posted but was too long to fit) ]&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;[&lt;b&gt;OOC:&lt;/b&gt; All right, then, if you volunteered your character for getting killed, they&apos;d have been on the main floor during the experience.  You guys are welcome to post some sort of accidental voice post or something, but they&apos;re going to be dead by the time anyone can see them in the casino. No lingering onto life. Dead dead by the time it&apos;s over. You&apos;re also welcome to write a tag reply to the linked thread of their death experience and give others a chance to react personally to them should they have been someone important to them.  Anyone else who doesn&apos;t know the victims personally or doesn&apos;t react to one of them in particular (I don&apos;t know, maybe your character was randomly standing next to the before they were killed), is also welcome to reply to the thread. Please make sure to only reply to the linked thread rather than another character&apos;s response unless they are interacting directly with the person in question (I think this is already self explanatory, but in case you weren&apos;t sure.)]</description>
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  <lj:poster>absolute_npc</lj:poster>
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  <pubDate>Fri, 29 May 2009 01:48:35 GMT</pubDate>
  <title>EVENT :: CASINO</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/12751.html</link>
  <description>With night falling, Nuadoria is still relatively pleasant without its sunshine. Stars are present and whether the atmosphere is real or fake probably doesn&apos;t matter to those who have been victim to its unforgiving atmosphere changes as of late.  It seems nothing is different other than a dark from light shift, even the sillhouettes of the people who once lived here the same as ever&amp;mdash;ghosts, memories unaware of what has befallen them and the presence of those still alive.&lt;br /&gt;&lt;br /&gt;However, a few hours into the evening make that notion nothing is different go by the wayside.  That new area that suddenly presented itself to Nuadoria without much explanation with new areas to explore but otherwise nothing of interest lights up, bringing that sector to life.  Even the large looming building that was inaccessible prior has lights now as if it were in pristine condition and in use.  &lt;br /&gt;&lt;br /&gt;Closer inspection of this area is perhaps what really is the most puzzling, however, because what &quot;seems&quot; may actually be, afterall.  This is an entertainment district with various businesses dedicated to such. Businesses that are actually, suddenly, &lt;i&gt;running&lt;/i&gt; and have &lt;i&gt;customers&lt;/i&gt;. And these just aren&apos;t your silhouetted type individuals running around, they&apos;re solid, completely physical. Most strange of all? If you were to talk to one, try to get their attention, they&apos;d probably stop and give it to you. Maybe even talk to you.  They don&apos;t have much to say about what is going on exactly, and they seem unaware of any events about death and destruction if you were try to relay it to them, but these &quot;people&quot; can hold conversations and laugh and touch and all around present a feeling that it&apos;s not quite so empty in Nuadoria anymore.&lt;br /&gt;&lt;br /&gt;Those with suspicions may wonder what exactly is going on, but at present nothing out of the ordinary to identify the problem is present. And there is nothing to suggest that these people are not real, living, breathing people other than the fact they all just suddenly appeared and, for whatever reason, will not leave this district of the city.&lt;br /&gt;&lt;br /&gt;And if your characters were curious enough about that large building, suddenly so appealing and sophisticated, they could enter.  The security at the door will only let them in so far without the proper dress attire (you&apos;ll need to go formal suit and tie or dress to get in), they&apos;ll allow you in far enough to see this is ... what appears to be a large luxury casino. And, this place, too, is not empty. There are people on the gambling floor&amp;mdash;laughing, drinking, whatever else&amp;mdash;and although you can&apos;t really see it, there seems to be more to this place than just that open floor. More entertainment, most likely, and maybe even it&apos;s styled like a resort.  But you&apos;ll have to adhere to the rules to get any more of a look and you&apos;ll be ushered back outside until you do so.&lt;br /&gt;&lt;br /&gt;It&apos;s strange, for something so random to appear.  Maybe even suspicious.  But the atmosphere is sort of welcoming if nothing else with that hope to be able to get away from the harsher realities of the present.&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;big&gt;&lt;b&gt;OOC INFORMATION :: THE CASINO&lt;/b&gt;&lt;/big&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;+ Characters will find that, should they choose to enter this place according to the rules that they will be given a random amount of chips (without any payment on their part) to go and use around the area. The chips are used like money as well as for gambling purposes, so if they choose to get a drink or food (as there is a restrauant) they&apos;ll be all set.  It works for anything, really.&lt;br /&gt;&lt;br /&gt;+  The Casino is set up like a rather large single building resort and there are several options for entertainment without venturing out into the rest of the district: the casino itself is obvious, but there are also bars (high class ones, if you want a more rugged one there are plenty outside the building!), restaurants, hotel rooms (and all hotel amenities&amp;mdash;it&apos;d be nice to sleep in a real luxury bed right?), dance entertainment (&lt;i&gt;yeah&lt;/i&gt;, even that kind), and even dinner and show styled entertainment (and honestly, if you guys can think of anything else you want to put in there, go for it.).&lt;br /&gt;&lt;br /&gt;+ Everyone in there is real. They&apos;ll react to your characters presence in every way someone else would. There is absolutely nothing odd about them other than that they just weren&apos;t anywhere to be found hours ago during the daylight. Asking them that will get you some weird answers: some might say where they were, some might laugh and just call your character crazy, others might just simply say they for some reason don&apos;t remember (late night before)?&lt;br /&gt;&lt;br /&gt;+ There is always the typical entertainment and etc. to do, but there will also be a few specialized events that the casino will be holding. If your characters want to participate, they&apos;re welcome to.&lt;br /&gt;&lt;br /&gt;+ This event is going to last about five days in game time.  When morning comes, if your characters are still in the entertainment district they&apos;ll notice there are actually still people around, albeit it a significantly LESS amount of them.  The activity picks back up when the sun sets.&lt;br /&gt;&lt;br /&gt;+ We&apos;ll be doing the event as both an open log and separate logs for any individuals who want to branch from the main casino area. (More info on that once I put the log up). I THINK this will work smoothly, but I&apos;ve been known to be wrong  ;;; A lot, even.&lt;br /&gt;&lt;br /&gt;+  Something to remember. Some of the entertainment/people in this place are highly sexualized. There&apos;s alcohol and a hell of a lot of other things going on.  Your characters are welcome to do what they want as long as it&apos;s in character for them to do so (aka don&apos;t have your 15 year old character adorable bring a hooker to a hotel room OKAY? AND DON&apos;T let your 15 year old character get molested by a hooker either B|).  That said, assumptions abound, have fun, it&apos;s a party /o/&lt;br /&gt;&lt;br /&gt;+ Last thing: your characters will notice that their little animal friends will disappear once they enter the casino and only reappear once they leave.**  Likewise, any magical ability they have is &lt;b&gt;gone&lt;/b&gt;. They are completely normal people regardless and if your character notices/questions anyone about it, they&apos;ll simply tell you the truth: it&apos;s a security measure placed by the casino to minimize conflict and danger.   Likewise, weapons and guns and etc. are very hard to smuggle through, it doesn&apos;t matter who you are.  If you do have your character get it smuggled in, they better have a damn good explanation of how they did it.  &lt;br /&gt;&lt;br /&gt;**The exception is Azmeth, who is with Rhode.  He&apos;s the only one that can enter the casino, and if he does, he&apos;ll take on &lt;a href=&quot;http://i314.photobucket.com/albums/ll404/rnnmrqs/pepe/10.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;a human form&lt;/a&gt;.  So if you notice Rhode &lt;s&gt;sitting on the shoulders of&lt;/s&gt; with this guy, yeah. That&apos;s him :) Don&apos;t go near him. He&apos;s technically an NPC, but as of right now does not act independently of Rhode. &lt;br /&gt;&lt;br /&gt;And of course, should your characters cause a scene, get into a fight, try to start one? Security will be on their ass so fast and throw them out for the night. SO PLAY NICE BABIES. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Seriously guys, brawl = thrown out. TAKE YOUR DRUNK FIGHTS OUTSIDE PLZ.&lt;a name=&apos;cutid2-end&apos;&gt;&lt;/a&gt;</description>
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  <lj:poster>absolute_mods</lj:poster>
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  <pubDate>Mon, 18 May 2009 23:52:59 GMT</pubDate>
  <title>EVENT END ll &amp;gt;&amp;gt;&amp;gt; finaaalllyyy</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/12398.html</link>
  <description>To some, it&apos;ll be oddly familiar how once the sound of bells start, so does the decay, exactly like &lt;a href=&quot;http://absolute-mods.livejournal.com/8522.html&quot; target=&quot;_blank&quot;&gt;before&lt;/a&gt;.  And once again, Nuadoria is a rather lovely looking place.  You&apos;re back on the regeneration plane for the time being.  Enjoy it while it lasts.&lt;br /&gt;&lt;br /&gt;During the transition, to the regeneration plane, in that ear piercing sound, you&apos;ll only feel the pain for a second before it goes silent despite the bells continuing to ring. And your characters will be experiencing another one of those &lt;a href=&quot;http://expergisci.livejournal.com/2460.html&quot; target=&quot;_blank&quot;&gt;dreams&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And then it&apos;s over, leaving you in Nuadoria&apos;s prosperity with your thoughts.  &lt;br /&gt;&lt;br /&gt;Even characters whom had less than desirable conditions set upon them (ghosts &amp; half-ghosts) will find themselves suddenly returned to their normal solid state somewhere in the city regardless of their previous location (should they have been in the Necropolis prior).&lt;br /&gt;&lt;br /&gt;Although, there are a few things that aren&apos;t exactly the same as before. First, there&apos;s a new addition to Nuadoria, off where the docks are in a corner (don&apos;t try to look at the map right now it&apos;s down lol :( ). It&apos;s a completely new district, some type of entertainment distract (bars, etc). The largest and most notable building is currently inaccessible, although from the outside of it looks something akin to a hotel or even a casino. &lt;br /&gt;&lt;br /&gt;While most monsters retreat, your characters will find that not all do, or even that some will appear after the planes have shifted. If they&apos;re alone, they&apos;ll only see one. If they&apos;re not, they&apos;ll see only as many as there are people with them. And each creature will step towards a character, seemingly curious, inspecting, but not hostile. Should you try to harm them, it won&apos;t do you any good. In fact, you may find any injuries the one interested in you sustains, you&apos;ll be receiving a mirror image.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-----&lt;br /&gt;&lt;br /&gt;&lt;b&gt;OOC:&lt;/b&gt;  Okay, sorry for the copy and paste on the details, guys. As a good majority of you know my keyboard is broken haha :( . Anyway, as far as visions this time around, there&apos;s only one and everyone is going to see the same thing instead of different scenarios (the NPCs see the same thing, too, since they&apos;re not exempt from this). This is for a couple reasons, mainly because I can&apos;t write for the life of me right now and thus I&apos;m producing horrible results (so please accept my apologies for the less than stellar writing on that dream scenario) annnd... when I was fishing for ideas, some people really wanted to see something ironic and completely opposite of what the last set of dreams showed. Seeing Dai in a nice light was actually specifically requested, and I didn&apos;t have much going for other ideas, so here we are. Seemed redundant to show Dai in a better light than he&apos;s been painted by their memories and by himself here more than once C: *makes excuses forever* &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Anyway, the other thing is your characters now have pokemon. I mean, familiars of some sort. There&apos;s currently no obvious reason why they have them or what they&apos;re doing there, but there&apos;s one creature following every character around now. No matter what you do they won&apos;t be very far off. As some might notice, you can&apos;t hurt them without hurting yourself. So don&apos;t try and kill them. If you do, they&apos;ll probably temporarily incapacitate you somehow (note they can do that to you without it hurting them, but not vice-versa okay). Regardless of what shape they come in, they&apos;re perfectly capable of being aggressive and they&apos;re also elementals.&lt;br /&gt;&lt;br /&gt;As far as their appearances, they currently only have one appearance and it can be whatever you guys desire. They can look like animals or creatures or whatever. They might look like a cat or a dog and have some sort of monstrous addition to them, too (like, idk, tentacle!dogs). It&apos;s completely up to you. Just don&apos;t make them SO HUGE it gets obnoxious for them to be around (if you want to make a dragon fine, but don&apos;t make it the size of half the city ok. AND NO THIS IS NOT THE SPECIAL DRAGON THAT CAN FLY YOU SOMEWHERE AND HAVE SKY BATTLES WITH. thatsforlater).  Your characters will be able to send them away and call them back at will as soon as the information becomes ICly available to them concerning what is going on. &lt;br /&gt;&lt;br /&gt;As far as their elements go, remember when you guys were all separated into groups for the previous dream sequences? Well, that&apos;s your element choice. :) If you chose not to be separated, the monster either has a light or dark element attribute. It&apos;s your choice, they&apos;re both offensive and defensive in their own forms, so it&apos;s really just personal preference. &lt;br /&gt;&lt;br /&gt;If you haven&apos;t guessed, these things are sort of power boosters that Lilith did for you guys at Caim&apos;s request .... waaaayyy back when that no one probably remembers. More information on how to use them to boost your character&apos;s power or fight with them, etc. will be along later as soon as my keyboard is fixed and I&apos;m done school.&lt;br /&gt;&lt;br /&gt;THIS WAS TYPED WITH DYING KEYBOARD SO IF IT IS HARD TO UNDERSTAND LET ME KNOW.&lt;br /&gt;obviously, typical questions and comments and etc go here.</description>
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  <lj:poster>absolute_mods</lj:poster>
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  <pubDate>Thu, 23 Apr 2009 04:27:36 GMT</pubDate>
  <title>Smaaalll Application Delay</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/12062.html</link>
  <description>Just a quick note that there is a delay at the moment in accepting applications (I haven&apos;t forgotten, I&apos;m sorry). I got totally swamped this week with some work and I need to wrap up the event first before dealing with the new applications as I&apos;ve found a lot of people struggling with getting into the game while the events are going on, anyway. &lt;br /&gt;&lt;br /&gt;Sorry, guys (to both current players and any prospective players snooping around wondering wtf is taking so long :( ). Thanks for understanding! Should be looked at over the weekend!</description>
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  <lj:poster>absolute_mods</lj:poster>
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  <pubDate>Mon, 06 Apr 2009 17:41:15 GMT</pubDate>
  <title>EVENT :: NECRIS | PART III</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/12007.html</link>
  <description>&lt;b&gt;ATMOSPHERE STATUS:&lt;/b&gt; UNSTABLE --&amp;gt; &lt;a href=&quot;http://absolute-mods.livejournal.com/8446.html&quot; target=&quot;_blank&quot;&gt;OTHERWORLD&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;***(link is a reference to a previous event where OTHERWORLD was introduced, and while the particular event is over, the physical changes/transitions are still the &lt;i&gt;same&lt;/i&gt; for Nuadoria&apos;s atmosphere change here. Good reference if you&apos;re new or you just don&apos;t remember how this goes.)&lt;br /&gt;&lt;br /&gt;I apologize in advance for the length. I&apos;m going to be really swamped this week with work, and I wanted to try and make sure it was as thorough as possible to minimize questions. Hopefully I didn&apos;t make it more confusing for you guys :(   As always, please don&apos;t hesitate to ask questions if you don&apos;t understand something. I have this horrible tendency to not proofread what I write after I write it because I can&apos;t focus on it long enough. Thus, well, you know how that goes :|&lt;br /&gt;&lt;br /&gt;Note: Everything from &lt;a href=&quot;http://community.livejournal.com/absolute_hold/11343.html&quot; target=&quot;_blank&quot;&gt;Part II&lt;/a&gt; is still in effect, except with the following additional details listed below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I.&lt;/b&gt; So, our five executioners wandering the city hunting down the NPCs? Once the transition from the normal version of Nuadoria to the OTHERWORLD version is complete, the five monsters are suddenly not going to act so selectively programmed any longer.  That&apos;s right, they&apos;ll no longer be ignoring your characters.  Each monster will have a preference for of the people it goes after (whatever NPC they&apos;d been going after, they&apos;re going to turn and go after whichever characters have the mindlink with them currently and witnessed their memories. So, again, use the numbering system to get an idea of which monster your character has to look out for in particular. &lt;i&gt;However&lt;/i&gt;, that&apos;s not to say if your character runs into one of the other four that they&apos;re safe. The monsters are now aggressive regardless, they just won&apos;t go out of their way to attack, thus if your character escapes from them, they won&apos;t be pursued. Make sense?&lt;br /&gt;&lt;br /&gt;Also, with the presence of OTHERWORLD, that also means there are plenty of &lt;i&gt;other&lt;/i&gt; monsters roaming that need to be worried about. And they can be pretty much in the form of anything you guys want. There&apos;s an endless variety of possibility, so go for whatever floats your boat and you want to pit your character up against :)&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;:: What does this mean?&lt;/b&gt; It means your characters are now in danger. They can&apos;t walk the streets or just wander freely without the risk of being attacked. Understand the surroundings your characters are now in! &lt;br /&gt;&lt;br /&gt;&lt;b&gt;:: Seiko you suck and we never get to fight them properly :( What happens now?&lt;/b&gt; You can&apos;t fight the five executioners (...yet). They&apos;ll come after you, but unless you all go cower behind Rhode and Azmeth, you&apos;re not gonna have much of a chance against them and it would do you best to perform your characters version of kicking the monsters in the nuts and running the hell away. The &lt;i&gt;normal&lt;/i&gt; monsters running around, however, are fightable. ANYWAY you can&apos;t fight them because while they will be chasing your characters around to try and kill them as they were trying to kill just the NPCs previously, their main goal is still to kill the NPCs (and their purpose is to cockblock the npcs from doing anything with this plot so the pcs will actually, i don&apos;t know, go and do things themselves instead of &quot;SCRE DAI FIX THIS /o/&quot; Dai can&apos;t fix your shit when he&apos;s busy running from ass rape, okay &lt;i&gt;yeah&lt;/i&gt;)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;:: What about the &quot;dead&quot; people?&lt;/b&gt; Okay! So the ghost people! You&apos;re going to find yourself in a &lt;i&gt;very&lt;/i&gt; interesting predicament. All the aggressive monsters will ignore you. &lt;i&gt;All&lt;/i&gt; of them. And like everything else, you can&apos;t touch them, either, so enjoy the whole not being able to protect people you want to protect if they happen to not be in the same predicament you are. For people who are &quot;half-ghosts&quot; (died in nuadoria), it&apos;ll be sporadic (some monsters will notice and attack you, someone won&apos;t.  The executioner monster your character saw in their vision will also notice and attack them, but the other four won&apos;t). &lt;br /&gt;&lt;br /&gt;However, they will see things that the non-ghost people can&apos;t see. Particularly some non-aggressive monsters (that&apos;s aren&apos;t quite as monstrous, more animal-like in nature although still pretty scary don&apos;t get me wrong, just more tame than the aggressive stuff. They can also look however you want to imagine them).  If your character pays attention to them, these monsters will actually be quite helpful and act as guides. They know what&apos;s going on and why your characters are as they are, and they&apos;ll lead them to where they need to go and how to fix it (as well as help everyone else who is currently stuck fending for their lives). It will lead them to the Necropolis, which is inaccessible to the living, but the ghost people will be able to pass through the barriers/walls that block it off!  Basically, it&apos;ll be up to the ghost people to set things straight, while the living people hold the fort. Ultimate teamwork.  :) (There was going to be more elaborate teamwork, but it seems like we are having a little bit of unstable activity and I don&apos;t want to do anything too complicated that would fall apart without enough people around, sooo we&apos;ll do this instead).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;:: My character, for whatever insane reason, likes X NPC and is worried about them. Are they still around (Alternatively; can my character ask for help? blah blah blah blah blah)?&lt;/b&gt; Since a couple people have mentioned their characters being worried about particulars npcs because of one reason or another, the NPCs are still around (if they&apos;ll make their presence known is at the discretion of their players). They just can&apos;t really actively &lt;i&gt;help&lt;/i&gt; your characters and save the day due to their own circumstances. :| (They may be able to momentarily assist, though). THE POINT IS ... for you guys to play, not the NPCs :) *shoves them in a closet*&lt;br /&gt;&lt;br /&gt;&lt;b&gt;:: Okay, and how do we get this info ICly?&lt;/b&gt; I got your backs /o/ As usual, you&apos;ll get your prompts.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How is this going to work? What can I do? I&apos;m intimidated to post something/to do an open log/I don&apos;t want to step on toes/I&apos;m waiting on you to do something to not mess something up:&lt;/b&gt; This is all you guys. This is the pcs&apos; responsibility to fix.  The NPCs have been deliberately incapacitated to have you guys do the fixings, because that&apos;s what you&apos;re here for, right? To &lt;i&gt;play&lt;/i&gt; C:   Take some iniative. If you see a way for your character to recognize something ICly, go for it. If they&apos;re prone to go out and protect people. Go and do it. &lt;br /&gt;&lt;br /&gt;If you guys wanna start logs, go on ahead. I can also post some open logs with the npc account if you guys would rather have a starting point to go on? Let me know! &lt;br /&gt;&lt;br /&gt;As for the Necropolis thing, once the pcs who are ghosts realize what they need to do, we can also set up a log for that (An NPC will help them out so they&apos;re not going at it blind). Players with characters that are half-ghosts can have their characters either be able to help the ghosts or stay and help hold down the fort.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Can my character die during this?&lt;/b&gt; Yup :)  If you wanna kill them, go for it. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;I&apos;M NEW... WHAT??? 8|:&lt;/b&gt;  Well, basically all you need to know is listed above, actually, and in the link before (they won&apos;t experience the flashbacks in the links, but the monsters are roaming the streets). Also if your character came in and is dead in their canon, you can choose if they&apos;re ghosts now or not. It&apos;s totally up to you :)&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;II.&lt;/b&gt; There is no II, I don&apos;t know why I started numbering them :(&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;II.&lt;/b&gt; Questions? Comments? Etc.? Just comment here C:&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Extra Note:&lt;/b&gt; I forgot to add this, but uh, Nobodies from Kingdom Hearts = dead as far as Nuadoria&apos;s concerned. You gaiz don&apos;t have hearts so it&apos;s kinda just the way the city is gonna interpret it whether the Nobody is from a point in their canon where they actually did die or not. 8,|</description>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/11343.html</guid>
  <pubDate>Wed, 01 Apr 2009 02:10:23 GMT</pubDate>
  <title>EVENT :: NECRIS | PART II</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/11343.html</link>
  <description>**Just FYI, uh, the images are from Silent Hill and Dead Space, so click at your discretion? :( I don&apos;t want anyone dying on me.**&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ATMOSPHERE STATUS:&lt;/b&gt; Normal/Unchanged.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;It&apos;d have been nice if that first experience was the last. But, perhaps it was just the beginning. Because while your characters won&apos;t be thrown into another memory that doesn&apos;t belong to them, they will get the sudden rush of re-experiencing the cause of death that the owner&apos;s memory fell victim to.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;font face=&quot;cochin&quot;&gt;&lt;center&gt;I&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;The sound is pounding in your head now, each thump of the heart faster than the last, more strained until they become slower, but that pain increases until it blares itself numb. And then the final beat never finishes &lt;br /&gt;&lt;br /&gt;&amp;mdash;and everything . s t o p s .&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href=&quot;http://blog.pricegrabber.co.uk/buttonsmasher/files/2008/08/942060_20080819_screen010.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;pericardial tamponade&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;II&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;You feel like you&apos;ve been submerged, something crushing and compressing against your lungs. It&apos;s a drowning sensation, holding you down as you find that you no longer can make them expand in order to . b r e a t h e .&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href=&quot;http://www.phantom360.com/images/silenthillhome/photos/siam_ps3_m11_13.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;haemopneumothorax&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;III&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;You want to throw up, get it all out&amp;mdash;all fucking out, but you can&apos;t muster the reflex. Your brain is starting to suffocate, now, and in its own delusions you&apos;re sent into a spinning daze (spinning . s p i n n i n g . spinning) because that helpless delirium is the only thing left for you before darkness. &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href=&quot;http://www.silenthill7.com/asphyxia_final.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;asphyxia&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;IV&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;It&apos;s a small drip . d r i p . dr&amp;mdash;no it&apos;s a slow and steady stream now, isn&apos;t it.  &amp;mdash;but you have so much more pain to worry about than all this even as you&apos;re vaguely aware of your life slipping away. &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href=&quot;http://images2.wikia.nocookie.net/silent/images/e/e2/Pyramid_head_movie_small.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;exsanguination&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;V&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;And there is still . N O T H I N G . but that scream.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href=&quot;http://www.playstationnation.co.uk/files/uploadedImages/Dead-Space-shoots-monster.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;?&lt;/a&gt;&lt;/center&gt;&lt;/font&gt;&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;OOC:&lt;/b&gt; Characters will see a flash of those creatures right before the sensation described ends and it&apos;ll be like nothing happened again (if your characters saw memory I, they&apos;ll see creature I and have that sensation, etc. Same numbering for this!). However, not everything will be normal for everyone as something indeed did change.&lt;br /&gt;&lt;br /&gt;For characters that died in their worlds before coming to Nuadoria (this includes being in the process of dying), they&apos;ll find themselves to be a in a very sorry state, taking on translucent ghostlike forms. They&apos;re still quite seeable by all others, and can be talked to, but they can&apos;t be touched (people who are affected can touch one another, though). Likewise, &quot;ghosts&quot; can&apos;t touch the unaffected. (Ghosts can touch their communicators and various other lightweight objects that are native to Nuadoria, though. Just nothing overly heavy. If it&apos;s from their homeworld, though, and it&apos;s not, like, part of them (eg: they&apos;re wearing it), then it&apos;s gonna be the same as trying to touch the unaffected people.)&lt;br /&gt;&lt;br /&gt;For characters that died during their stay in Nuadoria, but not in their homeworlds, they&apos;ll end up in a some pseudo halfway point, being more solid than the others but less solid than the unaffected. They are touchable by the completely affected and the unaffected (consider them real halfway points).&lt;br /&gt;&lt;br /&gt;If you&apos;re unsure where you&apos;re character is placed, just leave a note here so we can figure it out!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And, as for those little monster visions they just had? Yeah, expect those babies to be randomly appearing around. They&apos;re, for now, not aggressive (unless of course, they find one of the NPCs they&apos;re looking for) Currently, they&apos;ll just wander and act like they can&apos;t see any of your characters no matter what state they&apos;re in. Trying to attack them, too, will end up getting you nowhere, too, it&apos;s like you guys are on completely separate planes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, what does this all mean? (That&apos;s for part III -- don&apos;t worry, people getting turned into ghosts has a bigger part in this and the current monsters won&apos;t ignore you for long. They definitely want what you&apos;re selling &lt;s&gt;I just didn&apos;t have time to put that into part II&lt;/s&gt; 8) ).&lt;br /&gt;&lt;br /&gt;**Just a note on Belin&apos;s monster. I have no idea what that thing actually looks like (lmao) but for all purposes of story &lt;i&gt;here&lt;/i&gt;, the manifestation of the monster in Nuadoria is just going to look like that shadowy creature since it&apos;s not explicitly stated what she died from, thus the monster also has no real form itself. (LILITH will ICly give you more info on the monsters, btw, to spare me from having to repeat twice!). [And yes, the monsters are personified manifestations of the magisters&apos; cause of death, a la SH: H 8,)]&lt;a name=&apos;cutid2-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Questions, comments, etc. Here. I&apos;m half asleep so if you need clarification let me know 8(</description>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/11143.html</guid>
  <pubDate>Sun, 29 Mar 2009 01:55:00 GMT</pubDate>
  <title>EVENT :: NECRIS | PART I</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/11143.html</link>
  <description>&lt;b&gt;ATMOSPHERE STATUS:&lt;/b&gt; Normal/Unchanged.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;When night falls, it doesn&apos;t matter what your character is doing. They won&apos;t remember falling asleep&amp;mdash;hell, it&apos;s a question of even if they are asleep, really, for this, what they see, what they feel, but at the end, when they &quot;wake up&quot; back to the world of Nuadoria it can only be assumed as such: a dream.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[&lt;b&gt;OOC:&lt;/b&gt; Ideally, this should effect every single character in Nuadoria. But, as with all things, if you don&apos;t want to, your character doesn&apos;t have to (unless they&apos;re specifically listed here/part of the elements plot, then they have to experience this).&lt;br /&gt;&lt;br /&gt;Your character will experience one of the sequences below, and for the duration of the dream, they&apos;ll witness it as if it was/is happening to them (rather than being an outsider looking in on a situation).&lt;br /&gt;&lt;br /&gt;When, they wake up, they&apos;ll be able to decipher the difference that (obviously) that wasn&apos;t a real memory and that more than likely that must have been someone else&apos;s. They won&apos;t automatically be able to tell whose memory it is, however, so remember to stay IC with any and all accusations (although for most characters they probably won&apos;t have to reach too far for conclusions&amp;mdash;whether or not these &quot;visions&quot; are real past experiences or not is probably going to be the bigger question). Also, it&apos;s your choice whether or not they are somewhat &quot;affected&quot; by the feelings they felt during that dream. You can have the character not affected at all or you can have some of those feelings linger (it&apos;s up to you!).&lt;br /&gt;&lt;br /&gt;Below is listed which characters will experience what vision (you don&apos;t get a choice this time, sorry!). [The Magisters and Erielle are also victims to this and will experience whichever vision corresponds to their element].&lt;br /&gt;&lt;br /&gt;Feel free, in addition to any &quot;journal entry&quot; your character makes, to make a reply to the post with the visions on it with your character&apos;s initial physical reaction (aka: them waking up from it).&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href=&quot;http://expergisci.livejournal.com/2151.html#cutid1&quot; target=&quot;_blank&quot;&gt;I (earth)&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Experienced by:&lt;/b&gt; Angeal, Lily, Marluxia, Sakura, Duo, Gamma, Kio, Shiro, Roxas, Soubi&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://expergisci.livejournal.com/2151.html#cutid2&quot; target=&quot;_blank&quot;&gt;II (light)&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Experienced by:&lt;/b&gt; Anyone not specifically mentioned (basically if your character isn&apos;t listed for viewing one of the other sequences because you didn&apos;t sign them up for the elements plot, they see this one! It&apos;s not required, but more fun if they do, obviously c: )&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://expergisci.livejournal.com/2151.html#cutid3&quot; target=&quot;_blank&quot;&gt;III (ice/water)&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Experienced by:&lt;/b&gt; Naoto (P4), Nagi, Aerith, Ritsuka, Riku, Spike, Zack, Heine, Nill, Tseng&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://expergisci.livejournal.com/2151.html#cutid4&quot; target=&quot;_blank&quot;&gt;IV (fire)&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Experienced by:&lt;/b&gt; Namae, Naoto [DOGs], Kadaj, Asch, Trish, Sasuke, Makina, Reno, Gokudera, Tsuna&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://expergisci.livejournal.com/2151.html#cutid5&quot; target=&quot;_blank&quot;&gt;V (air)&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Experienced by:&lt;/b&gt; Rhode, Zexion, Ganta, Ranmaru, Naruto, Luke, Giovanni, Elena, Sora, Xiao Meng&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;(I changed a few of you around last minute if you&apos;re mad at me and want me to put you back just slap me.)&lt;br /&gt;&lt;br /&gt;I think that&apos;s it! If I missed anything, let me know. And yes, if you didn&apos;t notice, this is a multi-part event.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Questions? Comments? HERE.</description>
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  <pubDate>Sun, 15 Mar 2009 19:58:38 GMT</pubDate>
  <title>ACTIVITY CHECK  1/2</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/10580.html</link>
  <description>Okay, this is part one of the AC, as I&apos;m not going to actually warn anyone yet since I did the last one a little later than the fifteenth. I did, however, update the lists to reflect character idles that turned into drops and drops that occurred. (Basically, everyone from &lt;a href=&quot;http://community.livejournal.com/absolute_hold/10415.html&quot; target=&quot;_blank&quot;&gt;this post&lt;/a&gt; idled out/dropped, so the drop count was a little hefty haha.).&lt;br /&gt;&lt;br /&gt;So, basically, this is the updated list. Should have &lt;b&gt;88&lt;/b&gt; characters on your list (or &lt;b&gt;89&lt;/b&gt; if you have &lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;expergisci&quot; lj:user=&quot;expergisci&quot; &gt;&lt;a href=&quot;https://expergisci.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://expergisci.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;expergisci&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; friended). Please update your lists, bbs &amp;hearts;&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;b&gt;&lt;b&gt;The Adds:&lt;/b&gt;:&lt;/b&gt;&lt;br /&gt;&lt;form&gt;&lt;textarea rows=&quot;5&quot; cols=&quot;25&quot;&gt;friend add 7livesleft
friend add absolute_mods
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friend remove laughingflowers
friend remove initiative
friend remove protects
friend remove el_legendaire
friend remove yattaaa&lt;/textarea&gt;&lt;/form&gt;&lt;/div&gt;</description>
  <comments>https://absolute-hold.livejournal.com/10580.html?view=comments#comments</comments>
  <lj:security>public</lj:security>
  <lj:poster>absolute_mods</lj:poster>
  <lj:posterid>15739208</lj:posterid>
  <lj:reply-count>3</lj:reply-count>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/10415.html</guid>
  <pubDate>Sat, 07 Mar 2009 15:01:42 GMT</pubDate>
  <title>ACTIVITY CHECK</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/10415.html</link>
  <description>&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;auld_serpent&quot; lj:user=&quot;auld_serpent&quot; &gt;&lt;a href=&quot;https://auld-serpent.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://auld-serpent.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;auld_serpent&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;cruoris_occisor&quot; lj:user=&quot;cruoris_occisor&quot; &gt;&lt;a href=&quot;https://cruoris-occisor.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://cruoris-occisor.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;cruoris_occisor&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     &quot;  data-ljuser=&quot;eterneslepial&quot; lj:user=&quot;eterneslepial&quot; &gt;&lt;a href=&quot;https://eterneslepial.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://eterneslepial.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;eterneslepial&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     &quot;  data-ljuser=&quot;liberante&quot; lj:user=&quot;liberante&quot; &gt;&lt;a href=&quot;https://liberante.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://liberante.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;liberante&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     &quot;  data-ljuser=&quot;lovethursdays&quot; lj:user=&quot;lovethursdays&quot; &gt;&lt;a href=&quot;https://lovethursdays.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://lovethursdays.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;lovethursdays&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     &quot;  data-ljuser=&quot;maledicts&quot; lj:user=&quot;maledicts&quot; &gt;&lt;a href=&quot;https://maledicts.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://maledicts.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;maledicts&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;mybffcheesekun&quot; lj:user=&quot;mybffcheesekun&quot; &gt;&lt;a href=&quot;https://mybffcheesekun.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://mybffcheesekun.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;mybffcheesekun&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     &quot;  data-ljuser=&quot;neversing&quot; lj:user=&quot;neversing&quot; &gt;&lt;a href=&quot;https://neversing.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://neversing.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;neversing&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;smokings&quot; lj:user=&quot;smokings&quot; &gt;&lt;a href=&quot;https://smokings.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://smokings.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;smokings&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;OKAY. I was really lenient with this. :( Because literally like half the game is on activity check. So, really, please to be updating guys. ;O; The above people are basically, PLAYERS that have been &lt;b&gt;MIA&lt;/b&gt; for &lt;b&gt;a month or more&lt;/b&gt; with no contact to me whatsoever (no comment in hiatus post, no email, etc.)... or your last post was way back in midjanuary and you&apos;ve done nothing with the character. If you aren&apos;t on here and you feel you should be, consider yourself lucky because I missed you, lmao. :( &lt;br /&gt;&lt;br /&gt;Basically, if you guys were commenting around, did logs, or said you were gonna post, or even if I just knew you were around as a player but just were busy with school/etc. I let it go. It was a slow month. We have lives beyond RP and stuff, it&apos;s understandable. &lt;br /&gt;&lt;br /&gt;Let&apos;s just try and be more active this next time around, as the game doesn&apos;t go anywhere without you guys 8)&lt;br /&gt;&lt;br /&gt;I&apos;ll be cleaning up the add/remove post &amp; taken characters list this weekend, too, so make sure you guys are up to date on those (uhh...after I update them, of course 8,) ).&lt;br /&gt;&lt;br /&gt;Next AC will be between the &lt;b&gt;15th-20th of March&lt;/b&gt; or so since I was a little take with this one. I might do it a little earlier. &lt;b&gt;Please post or log&lt;/b&gt; with your characters sometime during March to avoid AC. Thank you! c:&lt;br /&gt;&lt;br /&gt;There will be another event coming up, too, so it&apos;ll give you guys something to work with! (I haven&apos;t forgotten about that post I made forever ago ;; ).</description>
  <comments>https://absolute-hold.livejournal.com/10415.html?view=comments#comments</comments>
  <lj:security>public</lj:security>
  <lj:poster>absolute_mods</lj:poster>
  <lj:posterid>15739208</lj:posterid>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/10192.html</guid>
  <pubDate>Wed, 18 Feb 2009 02:36:34 GMT</pubDate>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/10192.html</link>
  <description>LOL GUYS, FRIENDING THE MOD ACCOUNT ISN&apos;T AN OPTION :( if you don&apos;t have this account friended, please do so now. I probably don&apos;t have YOU friended with the mod account, either and it&apos;s making everything thrown off.&lt;br /&gt;&lt;br /&gt;Also, &lt;a href=&quot;http://absolute-mods.livejournal.com/2918.html&quot; target=&quot;_blank&quot;&gt;Please go here&lt;/a&gt; and make sure your character&apos;s name is on the add list. My numbers are messed up and if you&apos;re not on there, people aren&apos;t adding you. :(&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- Seiko</description>
  <comments>https://absolute-hold.livejournal.com/10192.html?view=comments#comments</comments>
  <lj:security>public</lj:security>
  <lj:poster>absolute_mods</lj:poster>
  <lj:posterid>15739208</lj:posterid>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/9811.html</guid>
  <pubDate>Fri, 13 Feb 2009 12:30:50 GMT</pubDate>
  <title>Some Quick Mod Notes</title>
  <author>gearcheim</author>
  <link>https://absolute-hold.livejournal.com/9811.html</link>
  <description>All right. &lt;br /&gt;&lt;br /&gt;I&apos;ll get to the remainder of applications tonight, hopefully. Sorry to the remainder, I don&apos;t know the fandoms ahhh. Either way I&apos;ll do them this weekend *holds head*&lt;br /&gt;&lt;br /&gt;In other news, I think I&apos;m breaking for the weekend. So, if you need me, send me an email from the contact information list or hit me up on Skype if I&apos;m around (or if you have my cell #, that is fine, too).  If I owe any log replies or you reply to a log I&apos;m in with you, I&apos;ll still get to those, but I need a mega internet break. Chat, etc. I&apos;m spent.&lt;br /&gt;&lt;br /&gt;So, yeah, applications will be closed for the weekend, until about Tuesday. So either &lt;i&gt;get them in&lt;/i&gt; or relax. &lt;br /&gt;&lt;br /&gt;Anyway, basic rules apply in my absence. Please keep your conduct in line in chat, etc. Don&apos;t implode the place. I&apos;m still only an email/phone call/text message away if anyone needs me, so you&apos;re not THAT free 8( &lt;br /&gt;&lt;br /&gt;Just be nice to one another guys. It&apos;s supposed to be a weekend of love. &amp;hearts;&lt;br /&gt;&lt;br /&gt;I did have a question though, how many of you use &lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-C     &quot;  data-ljuser=&quot;absolute_hold&quot; lj:user=&quot;absolute_hold&quot; &gt;&lt;a href=&quot;https://absolute-hold.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/community.png?v=556&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://absolute-hold.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;absolute_hold&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; to check on posts/etc.? Like the community members? I was informed some people who are recycling their journals for other games are &lt;i&gt;not&lt;/i&gt; leaving AT&apos;s community, which makes them show up when you look at the community friends page, and it confuses the heck out of people. If people are using this, I will be happy to remove any journals manually that have been recycled for other games to avoid the confusion. &amp;hearts;&lt;br /&gt;&lt;br /&gt;AS FAR AS THIS CURRENT EVENT GOES... it&apos;s Katsucon weekend in the States, so there&apos;s not gonna be any real rush to continue the event with Dai and Co. (also, Fal just finished a hectic week herself, so let&apos;s give her a bit of a break, too, she does a crapload for you guys) as quite a few people went on hiatus for the weekend (for that or for other things). Thus, use the weekend to plot and plan and catch up (I know some people have been on hiatus or just plain new to the game), I don&apos;t know. haha. Did that Azmeth log get anywhere? Maybe you could do something about that.&lt;br /&gt;&lt;br /&gt;Yup, I think that&apos;s it. Much love &amp;hearts;</description>
  <comments>https://absolute-hold.livejournal.com/9811.html?view=comments#comments</comments>
  <lj:security>public</lj:security>
  <lj:poster>gearcheim</lj:poster>
  <lj:posterid>11482592</lj:posterid>
  <lj:reply-count>2</lj:reply-count>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/9715.html</guid>
  <pubDate>Mon, 02 Feb 2009 16:11:31 GMT</pubDate>
  <title>ACTIVITY CHECK</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/9715.html</link>
  <description>&lt;center&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;7livesleft&quot; lj:user=&quot;7livesleft&quot; &gt;&lt;a href=&quot;https://7livesleft.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://7livesleft.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;7livesleft&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     &quot;  data-ljuser=&quot;amaranthines&quot; lj:user=&quot;amaranthines&quot; &gt;&lt;a href=&quot;https://amaranthines.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://amaranthines.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;amaranthines&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;artificialdevil&quot; lj:user=&quot;artificialdevil&quot; &gt;&lt;a href=&quot;https://artificialdevil.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://artificialdevil.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;artificialdevil&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;cloudsfalls&quot; lj:user=&quot;cloudsfalls&quot; &gt;&lt;a href=&quot;https://cloudsfalls.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://cloudsfalls.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;cloudsfalls&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;cursedsanctuary&quot; lj:user=&quot;cursedsanctuary&quot; &gt;&lt;a href=&quot;https://cursedsanctuary.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://cursedsanctuary.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;cursedsanctuary&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;gintsune&quot; lj:user=&quot;gintsune&quot; &gt;&lt;a href=&quot;https://gintsune.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://gintsune.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;gintsune&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;leftagain&quot; lj:user=&quot;leftagain&quot; &gt;&lt;a href=&quot;https://leftagain.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://leftagain.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;leftagain&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;monkeyboned&quot; lj:user=&quot;monkeyboned&quot; &gt;&lt;a href=&quot;https://monkeyboned.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://monkeyboned.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;monkeyboned&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;noegenesis&quot; lj:user=&quot;noegenesis&quot; &gt;&lt;a href=&quot;https://noegenesis.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://noegenesis.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;noegenesis&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     &quot;  data-ljuser=&quot;purebloodline&quot; lj:user=&quot;purebloodline&quot; &gt;&lt;a href=&quot;https://purebloodline.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://purebloodline.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;purebloodline&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     &quot; 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class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;sealedcurse&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;seditio&quot; lj:user=&quot;seditio&quot; &gt;&lt;a href=&quot;https://seditio.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://seditio.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;seditio&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     &quot;  data-ljuser=&quot;selfabnegation&quot; lj:user=&quot;selfabnegation&quot; &gt;&lt;a href=&quot;https://selfabnegation.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://selfabnegation.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;selfabnegation&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;strahlend&quot; lj:user=&quot;strahlend&quot; &gt;&lt;a href=&quot;https://strahlend.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://strahlend.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;strahlend&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;sworn_swords&quot; lj:user=&quot;sworn_swords&quot; &gt;&lt;a href=&quot;https://sworn-swords.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://sworn-swords.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;sworn_swords&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     &quot;  data-ljuser=&quot;taejotogokhan&quot; lj:user=&quot;taejotogokhan&quot; &gt;&lt;a href=&quot;https://taejotogokhan.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://taejotogokhan.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;taejotogokhan&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;truestblood&quot; lj:user=&quot;truestblood&quot; &gt;&lt;a href=&quot;https://truestblood.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://truestblood.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;truestblood&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-deleted  i-ljuser-type-P     &quot;  data-ljuser=&quot;velveteen_shaft&quot; lj:user=&quot;velveteen_shaft&quot; &gt;&lt;a href=&quot;https://velveteen-shaft.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://velveteen-shaft.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;velveteen_shaft&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;small&gt;Yup.&lt;/small&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To avoid this AC, you had to have posted within the month of January. Next Activity Check is approximately February 15th. I say approximately February 15th because it will be a sad sad day if I am doing AC on that day. So most likely February 16th. Please make sure you make a post between &lt;b&gt;February 1st and February 15th&lt;/b&gt; to avoid being on the list. Above people, please make a post between then to not get cut. I know some of you are active in the community, so it&apos;s just a matter of posting on your journals (I excluded any people who joined within the last week who haven&apos;t posted for this AC and of course anyone who notified me they were on hiatus orrr anyone who said they were planning to drop, I didn&apos;t bother, either.)!</description>
  <comments>https://absolute-hold.livejournal.com/9715.html?view=comments#comments</comments>
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  <lj:poster>absolute_mods</lj:poster>
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  <pubDate>Sat, 24 Jan 2009 19:18:20 GMT</pubDate>
  <title>Weather Update</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/9420.html</link>
  <description>&lt;i&gt;The light snowfall will finally taper off, leaving Nuadoria in a blanket of white that will eventually dissipate within the next few days as the temperatures slowly rise to around 40 F/4.5 C.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;small&gt;[ooc: Despite what many seem to have thought, there aren&apos;t MOUNDS AND MOUNDS of snow. It was a very light consistent mostly consistent (not ALWAYS but usually) but it wasn&apos;t a ridiculously cold temperature previously... just fyi. It wasn&apos;t hindering lol.]&lt;/small&gt;</description>
  <comments>https://absolute-hold.livejournal.com/9420.html?view=comments#comments</comments>
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  <lj:poster>absolute_mods</lj:poster>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/9169.html</guid>
  <pubDate>Mon, 22 Dec 2008 01:31:29 GMT</pubDate>
  <title>PLOT EVENT END / 12.21.08</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/9169.html</link>
  <description>Okay, since no one really cares about flowery “atmosphere” plot endings, and all I’m going to do is write up some nice way to say “and everything was fixed, ta da” we’ll skip that for another day since I”m tired and want to just end this plot and move on with things. (I&apos;ll write one for my archiving sakes, but yeah for now I&apos;m sure you guys can all just use your imaginations on everything getting restored to normal C: )&lt;br /&gt;&lt;br /&gt;&lt;center&gt;Review/Summaries I&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ice Caves Log&lt;/b&gt; :: &lt;a href=&quot;http://undeify.livejournal.com/2724.html#cutid1&quot; target=&quot;_blank&quot;&gt;Here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Participants:&lt;/b&gt;   &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;PCs&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;Nagi, Roxas, Trish, Azmaria, Namae, Ritsuka, Hibari, Zack, Riku, Hiyori, Soubi&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;NPCs&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;Dai, Caim, Dalamar, Child Type &quot;Virus&quot;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Events&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;+ After attempting the first two trials to obtain the keys that were needed, the pillars collapsed and deposited a good portion of the group here (Spike and Zero were assisting in retrieving the keys, but did not enter the cave, they instead returned back to the cathedral).&lt;br /&gt;&lt;br /&gt;+ The Group is encountered by &lt;a href=&quot;http://undeify.livejournal.com/2724.html?thread=264612#t264612&quot; target=&quot;_blank&quot;&gt;a very ill Ice Magister&lt;/a&gt;, and then a &lt;a href=&quot;http://undeify.livejournal.com/2724.html?thread=265636#t265636&quot; target=&quot;_blank&quot;&gt;Fire Magister&lt;/a&gt; enters the scene. Despite being determined to finish what they started, Caim tells them they can do nothing, while Dai suggests otherwise. &lt;a href=&quot;http://undeify.livejournal.com/2724.html?thread=267684#t267684&quot; target=&quot;_blank&quot;&gt;Namae&lt;/a&gt;, &lt;a href=&quot;http://undeify.livejournal.com/2724.html?thread=267172#t267172&quot; target=&quot;_blank&quot;&gt;Hiyori&lt;/a&gt;, and &lt;a href=&quot;http://undeify.livejournal.com/2724.html?thread=268964#t268964&quot; target=&quot;_blank&quot;&gt;Hibari&lt;/a&gt; have no patience, particularly with Caim (or in Namae&apos;s case, Dai, as well), while &lt;a href=&quot;http://undeify.livejournal.com/2724.html?thread=269988#t269988&quot; target=&quot;_blank&quot;&gt;Ritsuka and Nagi&lt;/a&gt; wonder if there&apos;s an alternative to a battle, although Dai isn&apos;t very reassuring. However, before much else can be discussed or initiated, Caim bails, but not before collapsing the cave.&lt;br /&gt;&lt;br /&gt;+ &lt;a href=&quot;http://undeify.livejournal.com/2724.html?thread=271012#t271012&quot; target=&quot;_blank&quot;&gt;While Caim causes some serious issues&lt;/a&gt;, Dalamar nullifies them for the group (and yes, for ooc reference, if you&apos;re reading that post wondering, Dalamar was ordered to protect the group. Contego = to Defend/Shield/Protect ; contegere = command form ). &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;----&amp;gt; This is stuff not yet logged. Anything mentioned here is subject to change ... well, sort of. Esp if it has a question mark. &amp;lt;-----&lt;br /&gt;&lt;br /&gt;+ Dai will be assisting the group in getting out of the newly fucked up ice cave formation, before slipping off himself (we will assuuummmee he&apos;s going to help them by getting the third key from Caim, while the group goes and gets the other two?).&lt;br /&gt;&lt;br /&gt;+ The group&apos;s goal is to get the remaining two keys. However, instead of trials in the tree, they&apos;ll be dealing with a child that wants to play a game with them. It&apos;s the &quot;virus&quot; that Caim&apos;s been infected with, although if you haven&apos;t guess by now it&apos;s not really a poison. It&apos;s an actual child (and if you&apos;re new, childs are what monsters are called here, GO WATCH MAI HIME K :) ) and it gets its strength by hollowing living things out and making them puppets 8,) And it&apos;d love to have all of you for its collection. Unfortunately, as much as it boasts, ripping apart a Magister isn&apos;t that easy and a lot of energy has been put into dragging Caim down to his state. SO... time to save the day, bbs.&lt;br /&gt;&lt;br /&gt;+ The child has access to the last two keys and it will offer to give it to them if they can beat its &quot;game&quot;. The game involves a little bit of teamwork cooperation, as your characters need to get this done as quickly as possible. It will be dealing with shadows of your characters  (sort of like doppelgangers but not quiiiitttee) and everyone knows facing your demons alone is a grueling task and the only way to truly defeat them. However, no one said doing it alone was only your ever option. The characters will have to support one another, as fighting/dealing with yourself, manifested from everything you hate, fear, that drives you mad isn&apos;t exactly easy.  If/when this actually gets backlogged, more information then. Otherwise, let your imaginations run wild. After defeating the shadows of themselves, the characters will receive the last two keys and they&apos;ll be activated.&lt;br /&gt;&lt;br /&gt;+ We&apos;ll also assume that last key Caim had gets activated somewhere along the way. How, I don&apos;t know. If Dai got it from him, or if Caim had some weird change of heart or whatever, I don&apos;t know. Your characters don&apos;t either so it doesn’t matter lol 8,). All they need to know is the way to Keter is open now.&lt;br /&gt;&lt;br /&gt;+ Once they open the doors to Keter, they&apos;ll end up automatically in the tomb of namaah, where the group of &lt;a href=&quot;http://community.livejournal.com/absolute_logs/50088.html#cutid1&quot; target=&quot;_blank&quot;&gt;this log with Erielle&lt;/a&gt; should already be at that time, and that’s where their memory cuts off.&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;Review/Summaries III&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Somnus Sōlis Log&lt;/b&gt; :: &lt;a href=&quot;http://community.livejournal.com/abodeofmist/6733.html&quot; target=&quot;_blank&quot;&gt;Here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Participants:&lt;/b&gt;   &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;PCs&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;Sasuke, Anko, Tseng, Haru, Naruto, Sakura&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;NPCs&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;Fallon, Child Type “Minion” (low-class, auto-controlled by players), Child Type &quot;Minotaur&quot;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Events&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;	+ This summary is actually more up to you guys than me. Thus if you were part of this log, you should respond to this post with your thoughts on it and anything significant you felt that happened to your character during their time in this log. Your characters will encounter the Minotaur 3 times. You should decide if anything happened to your characters. Also if you want any of your characters to have some character development with each other during this time, now would be the time to make note of it.&lt;br /&gt;&lt;br /&gt;Anything in particular your characters want to address with Fallon or in general should also be made note of, as they will remember their entire trip until they reach Keter.&lt;a name=&apos;cutid2-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;Review/Summaries III&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Somnus Lūnae Log&lt;/b&gt; :: &lt;a href=&quot;http://community.livejournal.com/absolute_logs/50088.html&quot; target=&quot;_blank&quot;&gt;Here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Participants:&lt;/b&gt;   &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;PCs&lt;/b&gt;&lt;/center&gt;&lt;br /&gt; Kairi, Hanatarou&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;NPCs&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;Erielle, LILITH&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Events&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;+ Like with the death log, This summary is actually more up to you guys than me. Thus if you were part of this log, you should respond to this post with your thoughts on it and anything significant you felt that happened to your character during their time in this log.  You should decide if anything happened to your characters while they journeyed through Keter and its mentioned locations. Also if you want any of your characters to have some character development with each other during this time, now would be the time to make note of it.&lt;br /&gt;&lt;br /&gt;+ Anything in particular your characters want to address with Erielle, or in general should also be made note of, as they will remember their entire trip until the first group (from the ice cave/key trials) arrives in Keter.&lt;br /&gt;&lt;br /&gt;+ Since we lost a lot of the people who were in this log, we’ll assume that the control system (which will introduce itself as LITITH) helps the group tame the monster since the three plus Erielle probably can’t handle it on their own :(  Sound okay? &lt;br /&gt; As far as LILITH goes, it’s a control system with a female persona and it even has a virtual imagery of itself so it looks humanoid when it speaks with the PCs, although it will not give them much information nor does it have much of a real personality (it’s a program, after all).&lt;a name=&apos;cutid3-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;Review/Summaries IV&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Unwritten&lt;/b&gt; :: &lt;s&gt;IT’S THE FINAL COUNNTTDOOWWNN&lt;/s&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Participants:&lt;/b&gt;   &lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;PCs&lt;/b&gt;&lt;/center&gt;&lt;br /&gt; Kairi, Hanatarou, Sasuke, Anko, Tseng, Haru, Naruto, Sakura, Nagi, Roxas, Trish, Azmaria, Namae, Ritsuka, Hibari, Zack, Riku, Hiyori, Soubi&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;NPCs&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;Ava, Belin, Caim, Dai, Erielle, Fallon, Gaea, LILITH, ???, ???&lt;br /&gt;&lt;br /&gt;+ Things they’ll all remember in pieces:&lt;br /&gt; ; All three groups will remember meeting up with one another/entering Keter&lt;br /&gt; ; In pieces, they’ll remember high tensions between the Magisters, Fallon, and Erielle. And Gaea :) (Big standoff get, but nothing in particular or who was mad at who/etc.)&lt;br /&gt; ; the control system that fixes everything (LILITH, or as Caim calls it, “Lily” 8,) )&lt;br /&gt; ; They will also all remember Gaea telling the PCs all something VERY important. They’ll know it was important, and it had to do with them and their importance here, maybe even why they’re here, but they won’t remember &lt;i&gt;what&lt;/i&gt;. Unfortunately, the NPCs will remember something similar, but also will not remember &lt;i&gt;what&lt;/i&gt; so asking them will be futile. And, Gaea herself, is ... no where to be found :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And that’s it for now.  As the “story” pieces come out, your characters will remember those tidbits :)&lt;a name=&apos;cutid4-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TL;DR Status:&lt;/b&gt;&lt;br /&gt; + Everything is back to normal like meteor didn’t happened. City is completely fixed: no crater, no rubble, no impending doom. Seems like everything is fixed, no world ending anymore. Place is deserted, kind of eerie, but clean. Zones (green, yellow, red, black) all located on the map of Nuadoria are &lt;b&gt;FUNCTIONING&lt;/b&gt; as normal and atmospheric influence is present in Nuadoria. Do not ignore it.&lt;br /&gt;+ If your character was in the cathedral, they’ve been “lifted” by some unknown force and thrown back into the newly rebuilt city. &lt;b&gt;This is not a choice&lt;/b&gt;. The cathedral is no longer accessible to PCs, and the forest is no longer able to be passed through by PCs, either. (If your character attempts to walk through to the forest to the cathedral, they will suffer the mental and physical effects described in the game information.)&lt;br /&gt;+ If your character was involved in the plot logs, they’ve been dumped around the center of the city, NPCs included. NPCs have not been returned to their elemental planes. They don’t remember much of anything that happened in Keter. Cry more.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;WEATHER:&lt;/b&gt; Cold. Cloudy with steady, but light, clean and fluffy &lt;b&gt;SNOW&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Things to come (IC):&lt;/b&gt;&lt;br /&gt;+Your characters will be receiving upgrades to their communicators &amp; to the network as soooonn as I post them :)&lt;br /&gt;+ IC info about the “christmas/new years” event (the one in January).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;  &lt;b&gt;Things to come (OC):&lt;/b&gt; &lt;br /&gt;+ Events Page Update (wooo)&lt;br /&gt;+ Taken Characters Page Layout Update (ffff)&lt;br /&gt;+ moving event stuff to &lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;expergisci&quot; lj:user=&quot;expergisci&quot; &gt;&lt;a href=&quot;https://expergisci.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://expergisci.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;expergisci&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; for archiving&lt;br /&gt;+ other stuff I probably can’t remember right now so tired baaaw&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;...As usual...QUESTIONS? C: (yes you guys can post now). I&apos;m sorry this is kind of messy, I just really want to sleep but I promised I&apos;d end the event tonight so hopefully if any of you were REALLY WANTING TO POST TONIGHT or something (lol *punches self*) you can work off this, otherwise I will spruce it up for easier reading tomorrow. And of course will answer all questions. Ilu bbs &amp;hearts; Have good holidays.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;edit&lt;/b&gt; omfg I&apos;m sorry about the mass amount of ERRORS. I wasn&apos;t kidding about the tired :( *punches meds forever*&lt;br /&gt;&lt;br /&gt;&lt;b&gt;edit edit&lt;/b&gt; lol, forgot to mention. Dead people are alive again. Whole point of the log with Fallon was to escape the Abode of Mist without making any deals/etc. So upon escaping into Keter, they were automatically &quot;revived&quot;. So, they&apos;re alive without any &quot;repercussions&quot; as they made it out on their own and not by anyone&apos;s generosity, will or deals.</description>
  <comments>https://absolute-hold.livejournal.com/9169.html?view=comments#comments</comments>
  <category>event</category>
  <lj:security>public</lj:security>
  <lj:poster>absolute_mods</lj:poster>
  <lj:posterid>15739208</lj:posterid>
  <lj:reply-count>7</lj:reply-count>
  </item>
  <item>
  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/8693.html</guid>
  <pubDate>Sun, 07 Dec 2008 02:25:28 GMT</pubDate>
  <title>Absolute Threshold Updates</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/8693.html</link>
  <description>The following have been updated, in addition to the plots that have been posted/etc.&lt;br /&gt;&lt;br /&gt;+ &lt;b&gt;New layouts for &lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-C     &quot;  data-ljuser=&quot;absolute_hold&quot; lj:user=&quot;absolute_hold&quot; &gt;&lt;a href=&quot;https://absolute-hold.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/community.png?v=556&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://absolute-hold.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;absolute_hold&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, &lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-C     &quot;  data-ljuser=&quot;absolute_ooc&quot; lj:user=&quot;absolute_ooc&quot; &gt;&lt;a href=&quot;https://absolute-ooc.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/community.png?v=556&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://absolute-ooc.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;absolute_ooc&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, &lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-C     &quot;  data-ljuser=&quot;absolute_logs&quot; lj:user=&quot;absolute_logs&quot; &gt;&lt;a href=&quot;https://absolute-logs.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/community.png?v=556&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://absolute-logs.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;absolute_logs&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, and &lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;absolute_mods&quot; lj:user=&quot;absolute_mods&quot; &gt;&lt;a href=&quot;https://absolute-mods.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://absolute-mods.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;absolute_mods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; Hopefully you&apos;ll find these new layouts, should you use the main pages to access the communities much more user friendly.  The moderator account has been equipped with a navigation sticky for the entirety of the game (...I think/hope), so it should be easy enough reference should ever need a quick source to find something without searching. It&apos;s also been proven it works even when LJ fucks layouts up, so...&lt;br /&gt;+ &lt;b&gt;New community: &lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-C     &quot;  data-ljuser=&quot;nocte_perpetua&quot; lj:user=&quot;nocte_perpetua&quot; &gt;&lt;a href=&quot;https://nocte-perpetua.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/community.png?v=556&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://nocte-perpetua.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;nocte_perpetua&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;.&lt;/b&gt; This is the NPC logs community. It&apos;ll be used by the NPC players to post current/past logs involving the NPCs (not NPC/PC interaction). Past events will be locked, most likely, until completed and revealed, but &quot;current&quot; events may be open for viewing at points, should any of the NPC players ever get around/feel like logging with the NPCs. Feel free to watch it, but the community is closed membership so don&apos;t try to join it. &amp;hearts;&lt;br /&gt;+ &lt;b&gt;New higher up account: &lt;span  class=&quot;ljuser  i-ljuser  i-ljuser-type-P     &quot;  data-ljuser=&quot;expergisci&quot; lj:user=&quot;expergisci&quot; &gt;&lt;a href=&quot;https://expergisci.livejournal.com/profile/&quot;  target=&quot;_self&quot;  class=&quot;i-ljuser-profile&quot; &gt;&lt;img  class=&quot;i-ljuser-userhead&quot;  src=&quot;https://l-stat.livejournal.net/img/userinfo_v8.png?v=17080&amp;v=923.1&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://expergisci.livejournal.com/&quot; class=&quot;i-ljuser-username&quot;   target=&quot;_self&quot;   &gt;&lt;b&gt;expergisci&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt; This is the NPC information and Events archive. It&apos;s not necessary to friend it or anything of the sort, but be aware it belong to the game and thus if it responds to you it&apos;s the moderator speaking. I felt the moderator account was becoming cluttered and wanted a place to put detailed information in one place without cluttering everything, so that&apos;s where it&apos;ll all be going.&lt;br /&gt;+ &lt;b&gt;&lt;a href=&quot;http://absolute-mods.livejournal.com/3617.html&quot; target=&quot;_blank&quot;&gt;Game Information&lt;/a&gt;, &lt;a href=&quot;http://absolute-mods.livejournal.com/3577.html&quot; target=&quot;_blank&quot;&gt;Frequently Asked Questions&lt;/a&gt; Updated.&lt;/b&gt; Enough said. These will be updated &lt;i&gt;again&lt;/i&gt; after this current mess of a plot is over, but the vital information that was conflicting from the transition when AT switched hands should be fixed now. Communication device function has been clarified and broken down further. Three options now: &lt;b&gt;text, voice, video&lt;/b&gt;. Voice =/= video, anymore. Ok? good. &lt;br /&gt;+ &lt;b&gt;&lt;a href=&quot;http://absolute_hold.livejournal.com/profile&quot; target=&quot;_blank&quot;&gt;Game User Info/Profile Thing/Whatever&lt;/a&gt; Revamped and Updated.&lt;/b&gt;  New layout, hopefully makes for a quicker look instead of scrolling forever down the page to find out what you want. Of noteable interest, &lt;b&gt;RULES HAVE BEEN UPDATED. &lt;/b&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;Character limit has increased to 7.&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;+ &lt;b&gt;&lt;a href=&quot;http://expergisci.livejournal.com/725.html#cutid1&quot; target=&quot;_blank&quot;&gt;Magister NPC Profiles&lt;/a&gt; Completed&lt;/b&gt;. If you haven&apos;t seen already, Dai, Caim, Ava, and Belin have completed profiles, as well as a small blurb of information on their positions now.&lt;br /&gt;+ &lt;b&gt;Original Characters are no longer allowed to be apped by new players.&lt;/b&gt; The option is only available to current players and the post has been friends locked.&lt;br /&gt;+ &lt;b&gt;Drops Criteria has been updated&lt;/b&gt;. From now on, when you drop a character, your name remains int he list for as long as the grace period, in order to avoid conflict with the add/remove lists.&lt;br /&gt;+ &lt;b&gt;Add/Removes&lt;/b&gt; lists have been updated to reflect Activity Check cuts due to inactivity. Activity Check will be wonky for this month considering the holidays. &lt;i&gt;Yeah&lt;/i&gt;, AC has been lenient the past few months. Don&apos;t get used to it, come January it&apos;s going to be strict again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Things to be Updated after the Plot is over:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;+ &lt;b&gt;Events Page&lt;/b&gt;&lt;br /&gt;+ &lt;b&gt;Player Events Post&lt;/b&gt;. There will be a post where players will have to fill out a form regarding player plots and get them approved on that post prior to being able to use them in game. &lt;br /&gt;+ &lt;b&gt;Communications Update&lt;/b&gt;. The end of this plot will be introducing a significant upgrade to the communicators and the network &lt;s&gt;assuming I can drag my ass to the end of it&lt;/s&gt;.&lt;br /&gt;+ &lt;b&gt;Game Info and FAQ&lt;/b&gt; will be updated again to include information on the planes, including Keter and Sefirah, for those interested.&lt;br /&gt;+ &lt;b&gt;Taken Character list is will be revamped&lt;/b&gt;. I just haven&apos;t figured out how I&apos;m doing it yet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And I think that&apos;s it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Edit:&lt;/b&gt; Application acceptances will be extremely slow due to plot, I really should have &lt;i&gt;closed&lt;/i&gt; closed them, but yeah... sorry, guys. :(  If you REALLY want your app accepted despite plot and promise to read up on everything integrate your character properly with circumstances that Nuadoria is currently facing, I&apos;ll processing your application accordingly. Jsut shoot me an email. Thank you &amp;hearts;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;s&gt;&lt;big&gt;ARE WE DOING &lt;a href=&quot;http://community.livejournal.com/absolute_ooc/143763.html&quot; target=&quot;_blank&quot;&gt;A PLOT TWIST?&lt;/a&gt; :|&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Like a yes or a no. Not a &quot;whatever&apos;s best&quot; thing. Majority wins. Losing side will be compensated (I really can&apos;t say no to people who are upset they&apos;ll miss out on plot after all, baaaw)&lt;br /&gt;&lt;br /&gt;Plot twist doesn&apos;t mean faster plot end, okay? So don&apos;t vote for it thinking it&apos;ll be over faster, that&apos;s not the point of it. The point of it is to compensate for the fact that the trials may be a little &lt;i&gt;too&lt;/i&gt; open for the amount of people willing to participate (thus will get boring/repetitive and take FOREVER).&lt;/s&gt;&lt;br /&gt;&lt;br /&gt;Uhmmm, since I can&apos;t get a majority out of anyone, I guess it&apos;s not going to work. Thus, half and half.</description>
  <comments>https://absolute-hold.livejournal.com/8693.html?view=comments#comments</comments>
  <lj:security>public</lj:security>
  <lj:poster>absolute_mods</lj:poster>
  <lj:posterid>15739208</lj:posterid>
  <lj:reply-count>2</lj:reply-count>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/8422.html</guid>
  <pubDate>Mon, 01 Dec 2008 22:07:56 GMT</pubDate>
  <title>Plot Event for the Dead</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/8422.html</link>
  <description>&lt;center&gt;&lt;big&gt;&lt;b&gt;INFORMATION ⇒&lt;/b&gt; &lt;a href=&quot;http://expergisci.livejournal.com/1300.html&quot; target=&quot;_blank&quot;&gt;PLOT EVENT ; Somnus Caelī&lt;/a&gt;&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Quick Reference Breakdown:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://expergisci.livejournal.com/1300.html#cutid1&quot; target=&quot;_blank&quot;&gt;Introduction&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://expergisci.livejournal.com/1300.html#cutid2&quot; target=&quot;_blank&quot;&gt;The Dawn :: Somnus Sōlis&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://expergisci.livejournal.com/1300.html#cutid3&quot; target=&quot;_blank&quot;&gt;The Twilight :: Somnus Lūnae&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;⇑⇑ &lt;blink&gt;PLEASE READ FIRST&lt;/blink&gt; ⇑⇑&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;There&apos;s (hopefully) all the information you need to know and this is concerning the events of all the dead people in Niflheim. &lt;br /&gt;&lt;br /&gt;So, here&apos;s the deal, if your character was dead, you have two options.  You can either participate in the plot and go with the plot you&apos;ve been sorted into below, or you can consider your character sent back to the living realm of Nuadoria and not have any involvement in the plot (just sent back as normal). It&apos;s completely up to you, but you will be &lt;i&gt;assumed&lt;/i&gt; THERE in the plot places until you say otherwise, so make sure to make your disinterest/preference known.&lt;br /&gt;&lt;br /&gt;With that said, players should also assume that all characters listed are there with their characters participating in the plot, but try to avoid explicitly referring to them until they physically show up in the log via their player.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;s&gt;I&apos;ll be setting up two &quot;free&quot; comment logs similar to the ones for the keys (after I get the second key log up) for you guys to deal with on your own and occupy yourselves with and hopefully the information given in the info post is enough to let you guys successfully log some interesting and creative events and conversations :) I&apos;ll give you information, objectives, what they&apos;re looking for, what to expect to experience, etc. You&apos;ll be actively involved with the two NPCs in these logs, so I hope you guys can do some interesting character building and uh...this goes well. Because we have a habit at AT for dropping logs, haha. So here&apos;s to looking on the positive side. Those should be up tonight... hopefully *crosses fingers*.&lt;/s&gt; &lt;b&gt;LOGS ARE UP AND LINKS BELOW. &amp;hearts;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Once these plots will eventually run into the key plot, but that post is for later. One set at a time. Lots of information. Plot plot plot.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href=&quot;http://expergisci.livejournal.com/1300.html#cutid2&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Somnus Sōlis ;&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;.:&lt;b&gt;&lt;a href=&quot;http://community.livejournal.com/abodeofmist/6733.html&quot; target=&quot;_blank&quot;&gt;LOG&lt;/a&gt;&lt;/b&gt;:.&lt;br /&gt;Sasuke&lt;br /&gt;Anko&lt;br /&gt;Tseng&lt;br /&gt;Haru&lt;br /&gt;Naruto&lt;br /&gt;Sakura&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://expergisci.livejournal.com/1300.html#cutid3&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Somnus Lūnae ;&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;.:&lt;b&gt;&lt;a href=&quot;http://community.livejournal.com/absolute_logs/50088.html&quot; target=&quot;_blank&quot;&gt;LOG&lt;/a&gt;&lt;/b&gt;:.&lt;br /&gt;Hitsugaya&lt;br /&gt;Kairi&lt;br /&gt;&lt;s&gt;Barbelo&lt;/s&gt;&lt;br /&gt;Tsuna&lt;br /&gt;Hana&lt;br /&gt;Katou&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Uhh, if you guys have issues with the split up, you can pokemon card trade with one another on this post. K?&lt;br /&gt;&lt;br /&gt;Questions here.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- Seiko&lt;br /&gt;&lt;br /&gt;PS: Yeah, it&apos;s a lot of info. I can summarize it if you read it and it&apos;s a lot to take in. But uh, it&apos;s a lot of information so all bases are covered and you&apos;re hopefully not left with any &quot;loopholes&quot;.</description>
  <comments>https://absolute-hold.livejournal.com/8422.html?view=comments#comments</comments>
  <category>event</category>
  <lj:security>public</lj:security>
  <lj:poster>absolute_mods</lj:poster>
  <lj:posterid>15739208</lj:posterid>
  <lj:reply-count>2</lj:reply-count>
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  <item>
  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/8186.html</guid>
  <pubDate>Sun, 30 Nov 2008 02:45:57 GMT</pubDate>
  <title>AT PLOT EVENT: Part 1 :: The 10 Keys || Mortal Realm</title>
  <author>absolute_mods</author>
  <link>https://absolute-hold.livejournal.com/8186.html</link>
  <description>&lt;center&gt;&lt;big&gt;&lt;b&gt;INFORMATION ⇒&lt;/b&gt; &lt;a href=&quot;http://expergisci.livejournal.com/963.html&quot; target=&quot;_blank&quot;&gt;PLOT EVENT ; Somnus Nemoris&lt;/a&gt;&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;⇑⇑ &lt;blink&gt;PLEASE READ FIRST&lt;/blink&gt; ⇑⇑&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;begin highlight. &lt;font color=&quot;white&quot;&gt;the &quot;tree of life&quot; keys represent a series of puzzles/challenges delving into the manifestations of the divine attributes that were most important to the Nuadorian religious culture back during its prime.  The entire &quot;tree&quot; is fused together from a priestess of Nuadoria&apos;s mind. As a priestess, these attributes now represent and protect her dreamless comatose state, where each &quot;pillar&quot;/place to obtain a key represents one of the divine attributes in some fashion. However, there are many ways to walk the path, and choice is and always has been a valuable quality in the theology of the culture. Here, when characters are successful with obtaining a key, they have a &quot;choice&quot; to choose which path to take in order to decide which key to find next. In their transition from one &quot;pillar&quot; to another, the characters will experience a &quot;dream&quot;/&quot;memory&quot; from the girl&apos;s subconscious.&lt;br /&gt;&lt;br /&gt;there are 22 prompts in all, all giving a look at the past of what happened in Nuadoria. However, one choices are made, consequences are received and these decisions cannot be revoked. Characters cannot walk back the paths they came and therefore can never successfully obtain all 22 &quot;possible&quot; memories. Again, it&apos;s a game of choice, and what the characters perceive to be important to them.&lt;/font&gt; .end highlight&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There&apos;s (hopefully) all the information you need to know about the event that began transpiring &lt;a href=&quot;http://redeify.livejournal.com/2363.html&quot; target=&quot;_blank&quot;&gt;over here&lt;/a&gt;.  &lt;b&gt;If you decide you wanna play in this plot later, great!&lt;/b&gt; You still can (read the information post). In fact, this plot is really important to AT storyline, so if you want to slide in, the more the better.&lt;br /&gt;&lt;br /&gt;We were originally going to have you guys pick your own paths, but realized due to crunch time via university and it being REALLY easy to get turned around and confused with the way we had to modify the entrance onto the tree (with the groups starting in random locations instead of all starting from the bottom) and messing up the paths, we instead outlined a path for you. Since you guys don&apos;t know what each path contains, we hope you&apos;re okay with our choices, and we assure you the plot you&apos;ll get out of them will be just as good as if you picked them yourself &amp;hearts; (I&apos;m really sorry it didn&apos;t get to be TRUE choice this time around like I wanted it to be, just pretend for IC sake and your characters still have ultimate choice control at the end of this plot towards the end ).&lt;br /&gt;&lt;br /&gt;&lt;big&gt;&lt;big&gt;⇒&lt;/big&gt;&lt;/big&gt;&lt;b&gt;Left Corridor:&lt;/b&gt; Characters will start at the &lt;i&gt;Malkuth&lt;/i&gt; Pillar [ &lt;font color=&quot;green&quot;&gt;PATHS: 0 → 1 → 4 → 8 → 16 END: BINAH&lt;/font&gt; ] &lt;big&gt;&lt;big&gt;⇐&lt;/big&gt;&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;big&gt;&lt;big&gt;⇒&lt;/big&gt;&lt;/big&gt;&lt;b&gt;Right Corridor:&lt;/b&gt; Characters will start at the &lt;i&gt;Binah&lt;/i&gt; Pillar [&lt;font color=&quot;green&quot;&gt;PATHS: 17 → 18 → 13 → 9 → 11 END: DAAT&lt;/font&gt; ] &lt;big&gt;&lt;big&gt;⇐&lt;/big&gt;&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://imgprx.livejournal.net/e29a8ef0cfa0844fb487a6efef63ed085e5a57e764aadaad682e1ac2d7d64b9c/P2WlxyVijxKvg25q_8hQVEMdsf-ah7h01h3UCaZagcnD-huals6oR048BlRkEQNhuEUXgQ:Bk7sHuj7sYGklonGUQTJZw&quot; fetchpriority=&quot;high&quot;&gt;&lt;a name=&apos;cutid2-end&apos;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, here&apos;s the deal. I&apos;ll be setting up two &quot;free&quot; comment logs for you guys to deal with on your own and occupy yourselves with and hopefully the information given in the info post is enough to let you guys successfully log some interesting and creative events and conversations :) (I&apos;ll link those as soon as I get them up, hopefully tonight or tomorrow latest).  Fal and I won&apos;t be actively involved in the structure of these logs, like we originally planned, as mentioned in the info post, but we still hope you guys can have fun!&lt;br /&gt;&lt;br /&gt;Once all 10 keys are acquired, the paths to Keter will open for whatever characters are present at the time. At that point, we &lt;i&gt;will&lt;/i&gt; go back to a structured log, because that&apos;s when the real shit will hit the fan. Okay? C:&lt;br /&gt;&lt;br /&gt;Annndd... as for the plot parts, we&apos;ll be writing those and hopefully linking them for you in the logs or something.&lt;br /&gt;&lt;br /&gt;There&apos;s a lot of reading here, and some of it definitely might be confusing, if you have any questions please leave a comment here, so everyone gets to see it. And please don&apos;t ask anyone other than me or Fal if you feel you have to ask the question personally &amp;hearts;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ALSO SERIOUSLY, THIS ISN&apos;T LIMITED TO 8 PEOPLE. If you want in, jump in.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;- Seiko&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PS:&lt;/b&gt; I HOPE YOU ALL HAD LOVELY HOLIDAYS, BBS, IF YOU CELEBRATED. &amp;hearts; &amp;hearts;</description>
  <comments>https://absolute-hold.livejournal.com/8186.html?view=comments#comments</comments>
  <category>event</category>
  <lj:security>public</lj:security>
  <lj:poster>absolute_mods</lj:poster>
  <lj:posterid>15739208</lj:posterid>
  <lj:reply-count>3</lj:reply-count>
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  <guid isPermaLink='true'>https://absolute-hold.livejournal.com/7845.html</guid>
  <pubDate>Sat, 15 Nov 2008 23:39:30 GMT</pubDate>
  <title>PLOT SCHEDULE + GENERAL MOD PLOT INFO</title>
  <author>viliorate</author>
  <link>https://absolute-hold.livejournal.com/7845.html</link>
  <description>Okay, guys. Here&apos;s a heads up of where AT is going to be heading event-wise. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Currently, we&apos;re doing the Two-Face Murder Event (with sub event with Lucifer), which are both player events.&lt;br /&gt;&lt;br /&gt;It&apos;s going to be tailed by another player event, which will be brought up by the player in charge once this other event is over.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That player event will be leading into a rather large multi-stepped event that&apos;s going to have various parts to it and sort of be a little bit like a running on situation more than a week long time deal or whatnot (so there may be other &quot;events&quot; during the time, but this is going to be an active plot scenario that the players need to be involved with :) ).  This is actually the situation I was discussing earlier with some people concerning a big plot event blah blah blah. Anyway.&lt;br /&gt;&lt;br /&gt;A couple things to know OOCly. &lt;br /&gt;&lt;br /&gt;1. &lt;b&gt;DO NOT&lt;/b&gt; get your character killed within the next few events (including the player one) unless you want them involved in plot. (They&apos;ll be dead for a good portion of the player event, okay 8| and have to do some really plot centric things.)&lt;br /&gt;&lt;br /&gt;2. For the MOD Plot Event: Your main NPCs will be &lt;b&gt;Ava&lt;/b&gt;, &lt;b&gt;Belin&lt;/b&gt;, and &lt;b&gt;Dai&lt;/b&gt;. &lt;b&gt;Gaea&lt;/b&gt; will be your main bone of contention/responsible for everything/adversary/your puppeteer/whatever, but she won&apos;t be constantly around to assist you (the others &lt;i&gt;should&lt;/i&gt; be constants, whether as hindering or assisting is up in the air unless one of their players says otherwise). I&apos;m not going to really pinpoint her or any of the other NPCs as &quot;villains&quot;, because it really will depend on who&apos;s perspective you&apos;re looking from and what side it&apos;s played out. I need to talk with the NPC players, but it will also depend on how Ava, Belin, and Dai want to involve themselves, if at all. You&apos;ll notice Caim is not on that list. I&apos;m suffering a mega and rather sudden burnout with him, and I&apos;d rather that the players get to know the other magisters a little better as I think Caim is decently established. Dai is catching up, but no one&apos;s been able to converse with him without Caim throwing a tantrum lmf :|  So, Caim will be out of commission (and most likely in Ava&apos;s care) at the start of the player event until the end of this plot event, which is about mid December. At worst, this means he&apos;ll be completely absent. At best, he might make a few comments here and there. Also, the substance of this plot will make Caim very difficult to deal with and he&apos;d be a huge antagonist to the PCs more likely than not, so it&apos;ll flow better if he&apos;s just out of the picture until the very end (&lt;s&gt;Then you can have a fucking boss fight against him and Ava 8,)&lt;/s&gt; I meant what).  &lt;b&gt;If you wanted your character to ask Caim anything, do it ASAP&lt;/b&gt;. &lt;br /&gt;&lt;br /&gt;3. This Mod Plot event is going to be the first event that is going to introduce a concept of division and choice amongst the characters. Can&apos;t remain neutral forever, can we?  Your characters will be faced with difficult choices if they want their friends back, and they&apos;ll have to pick. And their choices will not make every NPC happy with them. Its their choice and their power and the NPCs NEED them. &lt;br /&gt;&lt;br /&gt;4. I&apos;ve decided to draw it out this way so AT can still have a plot/have stuff for us to do while we&apos;re all cramming University/holiday stuff without everyone being absent and just nothing happening at all. Hopefully this method works well, another one of my shitty experiment attempts 8| *crosses fingers*&lt;br /&gt;&lt;br /&gt;5. If all goes well, this will end about mid December :) And we&apos;ll have a fun/happy event for Christmas. \o &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;QUESTIONS? ANSWERS? WHAT? Yeah, they go here.</description>
  <comments>https://absolute-hold.livejournal.com/7845.html?view=comments#comments</comments>
  <category>info</category>
  <lj:security>public</lj:security>
  <lj:poster>viliorate</lj:poster>
  <lj:posterid>16540904</lj:posterid>
  <lj:reply-count>16</lj:reply-count>
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