Loading the tabletop sandbox and physics runtime.
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Edit
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Seat 1
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Asset Builder
Asset Type
Type
Card
Deck
Die
Token
Board
Name
W
H
D
Sides
D4
D6
D8
D10
D12
D20
Open Dice Generator
Color
Spawn Position
X
Y
Z
Image
Notes
Spawn
Dice Generator
×
D2
D4
D4 Crystal
D6
D8
D10
D100
D12
D20
Die Settings
D2
D4
D4 Crystal
D6
D8
D10
D100
D12
D20
Matches the `dice-gen` flow, but the generated die is placed directly on the table and selected for editing.
Global Settings
Font
Built-in default
Upload TTF
Using built-in default font.
Dice Scale (mm face to face)
Font Scale
Symbol Depth (mm)
Dice Color
Number Color
D10 Height
D4 Crystal Height (mm)
D4 Crystal Point Height (mm)
D2 Radius (mm)
D2 Cylinder Sides
D10 Spindown
D100 Font Vertical
D20 Spindown
Face Values
Orientation Indicators
Indicator Type
Period
Bar
None
Indicator Size
Indicator Space
Include on D6/D8
SVGs
Target Face
Upload SVG
SVG Scale
SVG Rotation
SVG Offset X
SVG Offset Y
No SVG overrides yet.
Spawn On Table
Rulebook Studio
Book
Title
Pages
Prev
Next
New Page
Delete
Page Title
Source Sync
H1
H2
List
Quote
Bold
Code
Type directly on the page preview. This textarea stays synced as the underlying markdown source.
Images
Upload Image
X
Y
Width
Height
Remove Image
Objects
Hierarchy
0 objects
No selection
Groups
Group
New
Rename
Delete
Move to
Move
Ungroup
Inspector
Selection
No object selected
Name
Color
X
Y
Z
Pitch
Yaw
Roll
SX
SY
SZ
Notes
Pinned
Submesh Textures
Apply
Delete
Table
10.0 x 6.0 surface
Using sandbox table
Surface Size
Width
Depth
Height
Rotation Y
Table Model
Custom Table
Apply Custom
Built-in Table
Apply Built-in
Grid
Cell Size
Show Grid
Snap to Grid
Apply
Zones
Seats
Active Seat
Seat Name
Rename
Add
Delete
Zone Editor
Active Zone
No zone selected
Type
Snap
Hand
Discard
Hidden
Layout
Randomize
Fog
X
Y
Z
Radius
Width
Depth
Add
Apply
Delete
Seat
Hidden
Reveal
Layout
Fan
Stack
Grid
Randomize on load
Camera
Lens
Perspective camera
FOV
Near
Far
Orbit
Radius
Azimuth
Elevation
Auto Rotate
Speed
Post FX
Post Processing
Bloom
Film
Vignette
Bloom Str
Bloom Rad
Bloom Thresh
Film Noise
Scanlines
Aberration
Vig Size
Vig Dark
Aberration
Apply
Setup Library
Setup Library
Setup Name
Save
Import
Export
Save and load room setups
Room
Web sandbox environment
Mode
Solid Color
HDR
Splat
Color
No image background loaded.
Background
Image
Clear Image
HDR Asset
No HDR environment loaded.
Built-in HDR
Select built-in HDR
HDR File
Clear HDR
Lighting
Enable HDR lighting
Exposure
IBL Light
Sky Light
Background
Show projected skybox
Background Mode
Dome projection
Cube skybox
Rotation
Blur
Projection Radius
Ground Height
Dome Scale
Splat
No splat room loaded.
World Labs
Set WORLDLABS_API_KEY on the local server to enable generation.
World Labs ready state unavailable.
World Name
Model
Marble 0.1-plus
Marble 0.1-mini
Input Mode
Text prompt
Image URL
Image upload
Multi-image URLs
Multi-image uploads
Video URL
Video upload
Install SPZ
100k
500k
Full res
Prompt
Source URL
Panorama source
Source File
Multi-image URLs
Multi-image Files
Generate with World Labs
Refresh Latest World
Built-in Splat
Select built-in splat
Splat Room File
Splat Quality
Fast
Balanced
Ultra
Renderer Anchor
Camera
Scene
Pixel Ratio Cap
Origin Distance
Auto update
Pre update
Enable 2DGS
Sort Mode
Depth
Radial
Stochastic
Sort Distance
32-bit sort
Sort Coorient
Depth Bias
Max Std Dev
Min Pixel Radius
Max Pixel Radius
Min Alpha
Clip XY
Falloff
Focal Adjust
Blur
Pre Blur
Recolor
Scale
Offset X
Offset Y
Offset Z
Yaw
Clear Splat
Install
Browser
PWA
Lighting
Light
Ambient
Apply
Settings
World Labs
World Labs requests will use the local server proxy.
Custom API Key
Saved in this browser only. When present, World Labs requests are sent directly from the client instead of the local server proxy.
Save Key
Clear Key
Debug
FPS
0
Frame
0ms
Objects
0
Zones
0
Bodies
0
Dynamic
0
Sleeping
0
Overlay
Off
Show Colliders
Shortcuts
G
Move
R
Rotate
S
Scale
F
Flip
Del
Delete
Esc
Deselect
Import Model
Type
Model
Table
Card
Die
Token
Name
Collider Mode
Dynamic Convex Compound
Static Exact Mesh
Submesh Textures
Cancel
Import
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