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Writing, code, art, & notes from Nikolas Wise.
Texts
- Agile™ Methods as Salvage Capitalism
- Agility Training
- Towards an Ethical Web Development
- Building a Client Library for ArcGIS
- Previewing JS Code in the Browser
- Doing Complex Things Is Complicated
- Complexity, the Spirit Demon
- Dynamic CSS In Components
- Sending Emails with Nodemailer, Sendgrid, and Fastmail
- Estimating Ambiguity
- Factorial! Race!
- Fun With JSON-LD
- HATEOAS and Ontological Space
- Get Job
- Put Hashtags on Your Blog Posts
- Headless CMS; A Brief Introduction
- How to Design While Developing
- An Introduction to the Resource Description Framework
- Launching a Product with Amy Hoy
- Map as Context
- High Octane Nogahol
- Octothorpes v0.5
- Paper Maps, Web Maps, Good Maps
- Patronage at the Long Tail
- Pixels don't matter.
- An App for the Pluriverse
- Preemptively fired by Elon Musk
- Productivity & Software Development
- Project Managing Conceptual Labor
- Projects; December 2022
- Projects; December 2023
- Projects, December 2024
- Projects, July 2023
- Projects, July 2024
- Querying RDF Graph Data
- Rhizomic Software Architecture
- The Shape of the Problem
- An Experiment in Social Media
- Soft Apps
- Soft Proof
- Supabase Auth With SvelteKit
- Tables, Documents, and Graphs
- Tailwind and the Cascade
- Thinking About Octothorpes
- What I Learned By Designing a Trash Can
- Ways of Writing Code
- Welcome to the Fediverse
- What Are Leaders For?
- What It Is I Do
- JSON-LD is good, actually.
- What We Talk About When We Talk About Agile
- Why Engineering Management Is Hard
- Hashtags, Why Tho?
- Is it Worth the Time?
- Notes on the process of writing software.
Bibliography
- Agile and the Long Crisis of Software
- Agile as Trauma
- Are We Really Engineers?
- The Most Exciting Design Systems Are Boring
- A Clean Start for the Web
- Design & Crime
- Design Systems, Agile, and Industrialization
- Designs for the Pluriverse
- Everything Easy is Hard Again
- Evidence-based Software Engineering
- The Five Dysfunctions of a Team
- The Folly of Design System “Foundations”
- Foucault's Pendulum
- How Big Things Get Done
- Is Progressive Enhancement Dead Yet?
- The UX of LEGO Interface Panels
- Lost In Math
- Medium Design
- The Nature of Order: The Phenomenon of Life
- The Nature of Order: The Process Of Creating Life
- The Nature of Order: A Vision Of A Living World
- The Nature of Order: The Luminous Ground
- No Longer No Sense of an Ending
- Notes on a Genre
- Pattern Languages in Programming and Interface Design
- Taking a no-motion-first approach to animations
- There Really Is No Ethical Restaurant Under Capitalism
- Rhizomatic-Nomadic Internet Use
- Introduction: Rhizome
- The Cost of Javascript Frameworks
- The Design System Between Us
- The Epistemology of Software Quality
- The Performance Inequality Gap
- The Theory of Conceptual Labor
- Web Brutalism, Seamfulness, and Notion
- What do we lose when it's easy to use?