Dennis and I stumbled onto this series about a year ago independently and started reading it without the other knowing. Quite a while later the penny dropped when we realized this “fun new series” that Dennis was talking about was the same “weird new series” that I was talking about. We managed to convince Toby to give it a try and her curiousity got the better of her and now here we all are to spread the word and discuss the very peculiar and delightful series called Dungeon Crawler Carl by Matt Dinniman.

How do I begin to describe this series?
First of all, it’s part of a fairly new sub-genre of sci-fi/fantasy called LitRPG. Short for “Literary Role Playing Game”, it blends the conventions of computer Role Playing Games within the form of science fiction and fantasy novels. If you can imagine sitting next to somebody playing a computer role-playing game and following along with all the twists and turns as they fight monsters, level up, and gain experience/treasure you are close to the experience of reading a LitRPG.
If you are intrigued by this idea, let me leave you with the publisher’s description of Dungeon Crawler Carl and make sure you tune in on Friday, May 1st to hear what we all thought of it.
In the meantime, why not check out one of our other episodes? In our latest (available on Friday, April 3) we discuss Walking the Bypass by Ken Wilson with WPL’s writer-in-residence, Ariel Gordon.
And of course I would be remiss if I did not encourage all of you to make sure you find plenty of TIME TO READ. Without further delay, I present: Dungeon Crawler Carl!
-Trevor
A man. His ex-girlfriend’s cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you’re in, you can’t get out. And what’s worse, each level has a time limit. You have but days to find a staircase to the next level down, or it’s game over. In this game, it’s not about your strength or your dexterity. It’s about your followers, your views. Your clout. It’s about building an audience and killing those goblins with style.
You can’t just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that “it” factor, you may just find yourself with a following. That’s the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
They call it Dungeon Crawler World. But for Carl, it’s anything but a game.





































































