Kale Moskowitz

Vancouver, BC | 778-302-0655 | kom1@sfu.ca | LinkedIn | GitHub

Technical Skills

Technical Projects

Shleepy, DreamHacks (Mar. 2025)

C#, Unity, Blender

  • Developed a sheep-counting game in Unity using C#.
  • Integrated 3D assets created in Blender.
  • Voted People’s Choice Award winner by hackathon participants.

Indexed Priority Queue, CMPT 225 (Jan. 2025 – Apr. 2025)

C++, Data Structures, Algorithms

  • Developed an Indexed Priority Queue in C++ with efficient operations.
  • Used a binary heap + hash map for performance.
  • Created comprehensive tests covering edge scenarios.

Custom Macropad (Oct. 2024 – Present)

QMK, C, SolidWorks, Arduino, Soldering

  • Designed custom housing parts in SolidWorks.
  • Compiled firmware to handle keyboard matrix input.
  • Assembled and soldered full enclosure with microcontroller wiring.

FPGA Dice Roller, ENSC 252 (Sept. 2024 – Dec. 2024)

VHDL, Quartus

  • Designed a finite state machine for dice rolling.
  • Displayed results dynamically using seven-segment displays.
  • Implemented debounced input buttons for reliability.

Laundry Detergent Auto-Dispenser, ENSC 100W (Sept. 2023 – Dec. 2023)

Python, Raspberry Pi

  • Led a team in designing a detergent auto-dispenser prototype.
  • Programmed control flow using Python on a Raspberry Pi.
  • Built a full hardware prototype with breadboards and components.

Procedurally Generated Maze Game (Mar. 2023 – Jun. 2023)

Unity, C#, Blender

  • Developed a full game framework from scratch in Unity/C#.
  • Collaborated with a 3D artist to improve character models.
  • Presented at a project fair, receiving positive feedback.

Education

Simon Fraser University

Bachelor of Applied Science in Engineering Science (Sept. 2023 – Present)

Burnaby, BC

Honours

Interests

Game Development in Unity and Unreal Engine, Video and Tabletop Games, Electronics, Weightlifting, Music, Reading